ss->currentMove = ttMove; // Can be MOVE_NONE
// If ttMove is quiet, update killers, history, counter move on TT hit
- if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove) && !inCheck)
+ if (ttValue >= beta && ttMove && !pos.capture_or_promotion(ttMove))
update_stats(pos, ss, ttMove, depth, nullptr, 0);
return ttValue;
: inCheck ? mated_in(ss->ply) : DrawValue[pos.side_to_move()];
// Quiet best move: update killers, history and countermoves
- else if (bestValue >= beta && !pos.capture_or_promotion(bestMove) && !inCheck)
+ else if (bestValue >= beta && !pos.capture_or_promotion(bestMove))
update_stats(pos, ss, bestMove, depth, quietsSearched, quietCount - 1);
tte->save(posKey, value_to_tt(bestValue, ss->ply),