]> git.sesse.net Git - stockfish/blobdiff - src/search.cpp
Tweak nnue scaling to keep more material
[stockfish] / src / search.cpp
index c7d2efd40da46bb6189e834fea0bee051ae2f182..4650b1579bf0e11dafd78722151ab5d54f0370d5 100644 (file)
@@ -192,7 +192,7 @@ namespace {
 void Search::init() {
 
   for (int i = 1; i < MAX_MOVES; ++i)
-      Reductions[i] = int((22.0 + std::log(Threads.size())) * std::log(i));
+      Reductions[i] = int((22.0 + 2 * std::log(Threads.size())) * std::log(i));
 }
 
 
@@ -225,7 +225,7 @@ void MainThread::search() {
   Time.init(Limits, us, rootPos.game_ply());
   TT.new_search();
 
-  Eval::verify_NNUE();
+  Eval::NNUE::verify();
 
   if (rootMoves.empty())
   {
@@ -462,10 +462,7 @@ void Thread::search() {
                   ++failedHighCnt;
               }
               else
-              {
-                  ++rootMoves[pvIdx].bestMoveCount;
                   break;
-              }
 
               delta += delta / 4 + 5;
 
@@ -1056,7 +1053,6 @@ moves_loop: // When in check, search starts from here
               if (   !givesCheck
                   && lmrDepth < 6
                   && !(PvNode && abs(bestValue) < 2)
-                  && PieceValue[MG][type_of(movedPiece)] >= PieceValue[MG][type_of(pos.piece_on(to_sq(move)))]
                   && !ss->inCheck
                   && ss->staticEval + 169 + 244 * lmrDepth
                      + PieceValue[MG][type_of(pos.piece_on(to_sq(move)))] <= alpha)
@@ -1127,11 +1123,6 @@ moves_loop: // When in check, search starts from here
                && pos.non_pawn_material() <= 2 * RookValueMg)
           extension = 1;
 
-      // Castling extension
-      if (   type_of(move) == CASTLING
-          && popcount(pos.pieces(us) & ~pos.pieces(PAWN) & (to_sq(move) & KingSide ? KingSide : QueenSide)) <= 2)
-          extension = 1;
-
       // Late irreversible move extension
       if (   move == ttMove
           && pos.rule50_count() > 80
@@ -1157,7 +1148,7 @@ moves_loop: // When in check, search starts from here
       // Step 16. Reduced depth search (LMR, ~200 Elo). If the move fails high it will be
       // re-searched at full depth.
       if (    depth >= 3
-          &&  moveCount > 1 + 2 * rootNode + 2 * (PvNode && abs(bestValue) < 2)
+          &&  moveCount > 1 + 2 * rootNode
           && (  !captureOrPromotion
               || moveCountPruning
               || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha
@@ -1224,14 +1215,14 @@ moves_loop: // When in check, search starts from here
           }
           else
           {
-            // Increase reduction for captures/promotions if late move and at low depth
-            if (depth < 8 && moveCount > 2)
-                r++;
-
-            // Unless giving check, this capture is likely bad
-            if (   !givesCheck
-                && ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
-                r++;
+              // Increase reduction for captures/promotions if late move and at low depth
+              if (depth < 8 && moveCount > 2)
+                  r++;
+
+              // Unless giving check, this capture is likely bad
+              if (   !givesCheck
+                  && ss->staticEval + PieceValue[EG][pos.captured_piece()] + 213 * depth <= alpha)
+                  r++;
           }
 
           Depth d = std::clamp(newDepth - r, 1, newDepth);
@@ -1576,6 +1567,7 @@ moves_loop: // When in check, search starts from here
                                                                 [pos.moved_piece(move)]
                                                                 [to_sq(move)];
 
+      // CounterMove based pruning
       if (  !captureOrPromotion
           && moveCount
           && (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < CounterMovePruneThreshold