/// Local functions
Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove);
- Value root_search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, RootMoveList& rml);
template <NodeType PvNode, bool SpNode, bool Root>
Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth, int ply);
DWORD WINAPI init_thread(LPVOID threadID);
#endif
-}
+
+ // A dispatcher to choose among different move sources according to the type of node
+ template<bool SpNode, bool Root> struct MovePickerExt;
+
+ // In Root nodes use RootMoveList Rml as source
+ template<> struct MovePickerExt<false, true> {
+
+ MovePickerExt(const Position&, Move, Depth, const History&, SearchStack*, Value)
+ : rm(Rml->begin()), firstCall(true) {}
+
+ Move get_next_move() {
+
+ if (!firstCall)
+ ++rm;
+ else
+ firstCall = false;
+
+ return rm != Rml->end() ? rm->pv[0] : MOVE_NONE;
+ }
+ int number_of_evasions() const { return (int)Rml->size(); }
+
+ RootMoveList::iterator rm;
+ bool firstCall;
+ };
+
+ // In SpNodes use split point's shared MovePicker as move source
+ template<> struct MovePickerExt<true, false> {
+
+ MovePickerExt(const Position&, Move, Depth, const History&, SearchStack* ss, Value)
+ : mp(ss->sp->mp) {}
+
+ Move get_next_move() { return mp->get_next_move(); }
+ int number_of_evasions() const { return mp->number_of_evasions(); }
+
+ RootMoveList::iterator rm; // Dummy, never used
+ MovePicker* mp;
+ };
+
+ // Normal case, create and use a MovePicker object as source
+ template<> struct MovePickerExt<false, false> : public MovePicker {
+
+ MovePickerExt(const Position& p, Move ttm, Depth d, const History& h,
+ SearchStack* ss, Value beta) : MovePicker(p, ttm, d, h, ss, beta) {}
+
+ RootMoveList::iterator rm; // Dummy, never used
+ };
+
+} // namespace
////
/// think() is the external interface to Stockfish's search, and is called when
/// the program receives the UCI 'go' command. It initializes various
-/// search-related global variables, and calls root_search(). It returns false
+/// search-related global variables, and calls id_loop(). It returns false
/// when a quit command is received during the search.
bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[],
namespace {
- // id_loop() is the main iterative deepening loop. It calls root_search
+ // id_loop() is the main iterative deepening loop. It calls search()
// repeatedly with increasing depth until the allocated thinking time has
// been consumed, the user stops the search, or the maximum search depth is
// reached.
rml.sort();
// Search to the current depth, rml is updated and sorted
- //value = root_search(pos, ss, alpha, beta, depth, rml);
value = search<PV, false, true>(pos, ss, alpha, beta, depth, 0);
// Sort the moves before to return
}
- // root_search() is the function which searches the root node. It is
- // similar to search_pv except that it prints some information to the
- // standard output and handles the fail low/high loops.
-
- Value root_search(Position& pos, SearchStack* ss, Value alpha,
- Value beta, Depth depth, RootMoveList& rml) {
-
- assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
- assert(beta > alpha && beta <= VALUE_INFINITE);
- assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
-
- Move movesSearched[MOVES_MAX];
- StateInfo st;
- Key posKey;
- Move move;
- Depth ext, newDepth;
- ValueType vt;
- Value bestValue, value, oldAlpha;
- bool isCheck, moveIsCheck, captureOrPromotion, dangerous, isPvMove;
- int moveCount = 0;
-
- bestValue = value = -VALUE_INFINITE;
- oldAlpha = alpha;
- isCheck = pos.is_check();
-
- // Step 1. Initialize node (polling is omitted at root)
- ss->currentMove = ss->bestMove = MOVE_NONE;
- (ss+2)->killers[0] = (ss+2)->killers[1] = (ss+2)->mateKiller = MOVE_NONE;
-
- // Step 2. Check for aborted search (omitted at root)
- // Step 3. Mate distance pruning (omitted at root)
- // Step 4. Transposition table lookup (omitted at root)
- posKey = pos.get_key();
-
- // Step 5. Evaluate the position statically
- // At root we do this only to get reference value for child nodes
- ss->evalMargin = VALUE_NONE;
- ss->eval = isCheck ? VALUE_NONE : evaluate(pos, ss->evalMargin);
-
- // Step 6. Razoring (omitted at root)
- // Step 7. Static null move pruning (omitted at root)
- // Step 8. Null move search with verification search (omitted at root)
- // Step 9. Internal iterative deepening (omitted at root)
-
- CheckInfo ci(pos);
- int64_t nodes;
- RootMoveList::iterator rm = rml.begin();
- bestValue = alpha;
-
- // Step 10. Loop through moves
- // Loop through all legal moves until no moves remain or a beta cutoff occurs
- while ( bestValue < beta
- && rm != rml.end()
- && !StopRequest)
- {
- move = ss->currentMove = rm->pv[0];
- movesSearched[moveCount++] = move;
- isPvMove = (moveCount <= MultiPV);
-
- // This is used by time management
- FirstRootMove = (rm == rml.begin());
-
- // Save the current node count before the move is searched
- nodes = pos.nodes_searched();
-
- // If it's time to send nodes info, do it here where we have the
- // correct accumulated node counts searched by each thread.
- if (SendSearchedNodes)
- {
- SendSearchedNodes = false;
- cout << "info nodes " << nodes
- << " nps " << nps(pos)
- << " time " << current_search_time() << endl;
- }
-
- if (current_search_time() >= 1000)
- cout << "info currmove " << move
- << " currmovenumber " << moveCount << endl;
-
- moveIsCheck = pos.move_is_check(move);
- captureOrPromotion = pos.move_is_capture_or_promotion(move);
-
- // Step 11. Decide the new search depth
- ext = extension<PV>(pos, move, captureOrPromotion, moveIsCheck, false, false, &dangerous);
- newDepth = depth + ext;
-
- // Step 12. Futility pruning (omitted at root)
- // Step 13. Make the move
- pos.do_move(move, st, ci, moveIsCheck);
-
- // Step extra. pv search
- // We do pv search for PV moves
- if (isPvMove)
- {
- // Aspiration window is disabled in multi-pv case
- if (MultiPV > 1)
- alpha = -VALUE_INFINITE;
-
- // Full depth PV search, done on first move or after a fail high
- value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
- }
- else
- {
- // Step 14. Reduced search
- // if the move fails high will be re-searched at full depth
- bool doFullDepthSearch = true;
-
- if ( depth >= 3 * ONE_PLY
- && !captureOrPromotion
- && !dangerous
- && !move_is_castle(move)
- && ss->killers[0] != move
- && ss->killers[1] != move)
- {
- ss->reduction = reduction<PV>(depth, moveCount - MultiPV + 1);
-
- if (ss->reduction)
- {
- Depth d = newDepth - ss->reduction;
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, 1);
-
- doFullDepthSearch = (value > alpha);
- }
- ss->reduction = DEPTH_ZERO; // Restore original reduction
- }
-
- // Step 15. Full depth search
- if (doFullDepthSearch)
- {
- // Full depth non-pv search using alpha as upperbound
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, 1);
-
- // If we are above alpha then research at same depth but as PV
- // to get a correct score or eventually a fail high above beta.
- if (value > alpha)
- value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
- }
- }
-
- // Step 16. Undo move
- pos.undo_move(move);
-
- assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
-
- // Finished searching the move. If StopRequest is true, the search
- // was aborted because the user interrupted the search or because we
- // ran out of time. In this case, the return value of the search cannot
- // be trusted, and we break out of the loop without updating the best
- // move and/or PV.
- if (StopRequest)
- break;
-
- // Remember searched nodes counts for this move
- rm->nodes += pos.nodes_searched() - nodes;
-
- // Step 17. Check for new best move
- if (!isPvMove && value <= alpha)
- rm->pv_score = -VALUE_INFINITE;
- else
- {
- // PV move or new best move!
-
- // Update PV
- ss->bestMove = move;
- rm->pv_score = value;
- rm->extract_pv_from_tt(pos);
-
- // We record how often the best move has been changed in each
- // iteration. This information is used for time managment: When
- // the best move changes frequently, we allocate some more time.
- if (!isPvMove && MultiPV == 1)
- BestMoveChangesByIteration[Iteration]++;
-
- // Inform GUI that PV has changed, in case of multi-pv UCI protocol
- // requires we send all the PV lines properly sorted.
- rml.sort_multipv(moveCount);
-
- for (int j = 0; j < Min(MultiPV, (int)rml.size()); j++)
- cout << rml[j].pv_info_to_uci(pos, alpha, beta, j) << endl;
-
- // Update alpha. In multi-pv we don't use aspiration window
- if (MultiPV == 1)
- {
- // Raise alpha to setup proper non-pv search upper bound
- if (value > alpha)
- alpha = bestValue = value;
- }
- else // Set alpha equal to minimum score among the PV lines
- alpha = bestValue = rml[Min(moveCount, MultiPV) - 1].pv_score; // FIXME why moveCount?
-
- } // PV move or new best move
-
- ++rm;
-
- } // Root moves loop
-
- // Step 20. Update tables
- // If the search is not aborted, update the transposition table,
- // history counters, and killer moves.
- if (!StopRequest)
- {
- move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
- vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER
- : bestValue >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT;
-
- TT.store(posKey, value_to_tt(bestValue, 0), vt, depth, move, ss->eval, ss->evalMargin);
-
- // Update killers and history only for non capture moves that fails high
- if ( bestValue >= beta
- && !pos.move_is_capture_or_promotion(move))
- {
- update_history(pos, move, depth, movesSearched, moveCount);
- update_killers(move, ss->killers);
- }
- }
-
- assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
-
- return bestValue;
- }
-
-
// search<>() is the main search function for both PV and non-PV nodes and for
// normal and SplitPoint nodes. When called just after a split point the search
// is simpler because we have already probed the hash table, done a null move
Move movesSearched[MOVES_MAX];
int64_t nodes;
- RootMoveList::iterator rm;
StateInfo st;
const TTEntry *tte;
Key posKey;
split_point_start: // At split points actual search starts from here
// Initialize a MovePicker object for the current position
- // FIXME currently MovePicker() c'tor is needless called also in SplitPoint
- MovePicker mpBase(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
- MovePicker& mp = SpNode ? *sp->mp : mpBase;
+ MovePickerExt<SpNode, Root> mp(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
CheckInfo ci(pos);
ss->bestMove = MOVE_NONE;
singleEvasion = !SpNode && isCheck && mp.number_of_evasions() == 1;
&& (tte->type() & VALUE_TYPE_LOWER)
&& tte->depth() >= depth - 3 * ONE_PLY;
if (Root)
- {
- rm = Rml->begin();
bestValue = alpha;
- }
if (SpNode)
{
// Step 10. Loop through moves
// Loop through all legal moves until no moves remain or a beta cutoff occurs
while ( bestValue < beta
- && (!Root || rm != Rml->end())
- && ( Root || (move = mp.get_next_move()) != MOVE_NONE)
+ && (move = mp.get_next_move()) != MOVE_NONE
&& !ThreadsMgr.cutoff_at_splitpoint(threadID))
{
- if (Root)
+ assert(move_is_ok(move));
+
+ if (SpNode)
{
- move = rm->pv[0];
+ moveCount = ++sp->moveCount;
+ lock_release(&(sp->lock));
+ }
+ else if (move == excludedMove)
+ continue;
+ else
+ movesSearched[moveCount++] = move;
+ if (Root)
+ {
// This is used by time management
- FirstRootMove = (rm == Rml->begin());
+ FirstRootMove = (moveCount == 1);
// Save the current node count before the move is searched
nodes = pos.nodes_searched();
<< " currmovenumber " << moveCount << endl;
}
- assert(move_is_ok(move));
-
- if (SpNode)
- {
- moveCount = ++sp->moveCount;
- lock_release(&(sp->lock));
- }
- else if (move == excludedMove)
- continue;
- else
- movesSearched[moveCount++] = move;
-
isPvMove = (PvNode && moveCount <= (Root ? MultiPV : 1));
moveIsCheck = pos.move_is_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
break;
// Remember searched nodes counts for this move
- rm->nodes += pos.nodes_searched() - nodes;
+ mp.rm->nodes += pos.nodes_searched() - nodes;
// Step 17. Check for new best move
if (!isPvMove && value <= alpha)
- rm->pv_score = -VALUE_INFINITE;
+ mp.rm->pv_score = -VALUE_INFINITE;
else
{
// PV move or new best move!
// Update PV
ss->bestMove = move;
- rm->pv_score = value;
- rm->extract_pv_from_tt(pos);
+ mp.rm->pv_score = value;
+ mp.rm->extract_pv_from_tt(pos);
// We record how often the best move has been changed in each
// iteration. This information is used for time managment: When
alpha = bestValue = (*Rml)[Min(moveCount, MultiPV) - 1].pv_score; // FIXME why moveCount?
} // PV move or new best move
-
- ++rm;
}
// Step 18. Check for split
&& !ThreadsMgr.cutoff_at_splitpoint(threadID)
&& Iteration <= 99)
ThreadsMgr.split<FakeSplit>(pos, ss, ply, &alpha, beta, &bestValue, depth,
- threatMove, mateThreat, moveCount, &mp, PvNode);
+ threatMove, mateThreat, moveCount, (MovePicker*)&mp, PvNode);
}
// Step 19. Check for mate and stalemate