constexpr int SkipPhase[] = { 0, 1, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 6, 7 };
// Razor and futility margins
- constexpr int RazorMargin[] = {0, 590, 604};
+ constexpr int RazorMargin = 600;
Value futility_margin(Depth d, bool improving) {
return Value((175 - 50 * improving) * d / ONE_PLY);
}
// History and stats update bonus, based on depth
int stat_bonus(Depth depth) {
int d = depth / ONE_PLY;
- return d > 17 ? 0 : 33 * d * d + 66 * d - 66;
+ return d > 17 ? 0 : 29 * d * d + 138 * d - 134;
}
// Skill structure is used to implement strength limit
Value minScore = this->rootMoves[0].score;
// Find out minimum score and reset votes for moves which can be voted
- for (Thread* th: Threads){
+ for (Thread* th: Threads)
+ {
minScore = std::min(minScore, th->rootMoves[0].score);
votes[th->rootMoves[0].pv[0]] = 0;
}
// Vote according to score and depth
for (Thread* th : Threads)
- votes[th->rootMoves[0].pv[0]] += int(th->rootMoves[0].score - minScore) + int(th->completedDepth);
+ votes[th->rootMoves[0].pv[0]] += int(th->rootMoves[0].score - minScore)
+ + int(th->completedDepth);
// Select best thread
int bestVote = votes[this->rootMoves[0].pv[0]];
- for (Thread* th : Threads){
- if (votes[th->rootMoves[0].pv[0]] > bestVote){
- bestVote = votes[th->rootMoves[0].pv[0]];
- bestThread = th;
+ for (Thread* th : Threads)
+ {
+ if (votes[th->rootMoves[0].pv[0]] > bestVote)
+ {
+ bestVote = votes[th->rootMoves[0].pv[0]];
+ bestThread = th;
}
}
}
-
previousScore = bestThread->rootMoves[0].score;
// Send again PV info if we have a new best thread
Key posKey;
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth;
- Value bestValue, value, ttValue, eval, maxValue;
+ Value bestValue, value, ttValue, eval, maxValue, pureStaticEval;
bool ttHit, inCheck, givesCheck, improving;
bool captureOrPromotion, doFullDepthSearch, moveCountPruning, skipQuiets, ttCapture, pvExact;
Piece movedPiece;
// Step 6. Static evaluation of the position
if (inCheck)
{
- ss->staticEval = eval = VALUE_NONE;
+ ss->staticEval = eval = pureStaticEval = VALUE_NONE;
improving = false;
goto moves_loop; // Skip early pruning when in check
}
else if (ttHit)
{
// Never assume anything on values stored in TT
- if ((ss->staticEval = eval = tte->eval()) == VALUE_NONE)
- eval = ss->staticEval = evaluate(pos);
+ ss->staticEval = eval = pureStaticEval = tte->eval();
+ if (eval == VALUE_NONE)
+ ss->staticEval = eval = pureStaticEval = evaluate(pos);
// Can ttValue be used as a better position evaluation?
if ( ttValue != VALUE_NONE
}
else
{
- ss->staticEval = eval =
- (ss-1)->currentMove != MOVE_NULL ? evaluate(pos)
- : -(ss-1)->staticEval + 2 * Eval::Tempo;
+ if ((ss-1)->currentMove != MOVE_NULL)
+ {
+ int p = (ss-1)->statScore;
+ int bonus = p > 0 ? (-p - 2500) / 512 :
+ p < 0 ? (-p + 2500) / 512 : 0;
- tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
- ss->staticEval);
+ pureStaticEval = evaluate(pos);
+ ss->staticEval = eval = pureStaticEval + bonus;
+ }
+ else
+ ss->staticEval = eval = pureStaticEval = -(ss-1)->staticEval + 2 * Eval::Tempo;
+
+ tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, pureStaticEval);
}
// Step 7. Razoring (~2 Elo)
- if ( !PvNode
- && depth < 3 * ONE_PLY
- && eval <= alpha - RazorMargin[depth / ONE_PLY])
- {
- Value ralpha = alpha - (depth >= 2 * ONE_PLY) * RazorMargin[depth / ONE_PLY];
- Value v = qsearch<NonPV>(pos, ss, ralpha, ralpha+1);
- if (depth < 2 * ONE_PLY || v <= ralpha)
- return v;
- }
+ if ( depth < 2 * ONE_PLY
+ && eval <= alpha - RazorMargin)
+ return qsearch<NT>(pos, ss, alpha, beta);
improving = ss->staticEval >= (ss-2)->staticEval
|| (ss-2)->staticEval == VALUE_NONE;
// Step 9. Null move search with verification search (~40 Elo)
if ( !PvNode
&& (ss-1)->currentMove != MOVE_NULL
- && (ss-1)->statScore < 22500
+ && (ss-1)->statScore < 23200
&& eval >= beta
- && ss->staticEval >= beta - 36 * depth / ONE_PLY + 225
+ && pureStaticEval >= beta - 36 * depth / ONE_PLY + 225
&& !excludedMove
&& pos.non_pawn_material(us)
&& (ss->ply >= thisThread->nmpMinPly || us != thisThread->nmpColor))
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
- Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
+ Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min(int(eval - beta) / 200, 3)) * ONE_PLY;
ss->currentMove = MOVE_NULL;
ss->continuationHistory = &thisThread->continuationHistory[NO_PIECE][0];
while ( (move = mp.next_move()) != MOVE_NONE
&& probCutCount < 3)
- if (pos.legal(move))
+ if (move != excludedMove && pos.legal(move))
{
probCutCount++;
value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
skipQuiets = false;
- ttCapture = false;
+ ttCapture = ttMove && pos.capture_or_promotion(ttMove);
pvExact = PvNode && ttHit && tte->bound() == BOUND_EXACT;
// Step 12. Loop through all pseudo-legal moves until no moves remain
// Singular extension search (~60 Elo). If all moves but one fail low on a
// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
// then that move is singular and should be extended. To verify this we do
- // a reduced search on on all the other moves but the ttMove and if the
+ // a reduced search on all the other moves but the ttMove and if the
// result is lower than ttValue minus a margin then we will extend the ttMove.
if ( depth >= 8 * ONE_PLY
&& move == ttMove
continue;
}
- if (move == ttMove && captureOrPromotion)
- ttCapture = true;
-
// Update the current move (this must be done after singular extension search)
ss->currentMove = move;
ss->continuationHistory = &thisThread->continuationHistory[movedPiece][to_sq(move)];
{
Depth r = reduction<PvNode>(improving, depth, moveCount);
- if (captureOrPromotion) // (~5 Elo)
- {
- // Decrease reduction by comparing opponent's stat score
- if ((ss-1)->statScore < 0)
- r -= ONE_PLY;
- }
- else
- {
- // Decrease reduction if opponent's move count is high (~5 Elo)
- if ((ss-1)->moveCount > 15)
- r -= ONE_PLY;
+ // Decrease reduction if opponent's move count is high (~10 Elo)
+ if ((ss-1)->moveCount > 15)
+ r -= ONE_PLY;
+ if (!captureOrPromotion)
+ {
// Decrease reduction for exact PV nodes (~0 Elo)
if (pvExact)
r -= ONE_PLY;
tte->save(posKey, value_to_tt(bestValue, ss->ply),
bestValue >= beta ? BOUND_LOWER :
PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
- depth, bestMove, ss->staticEval);
+ depth, bestMove, pureStaticEval);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);