LimitsType Limits;
std::vector<RootMove> RootMoves;
Position RootPos;
- Color RootColor;
Time::point SearchTime;
StateStackPtr SetupStates;
}
void Search::think() {
- RootColor = RootPos.side_to_move();
- TimeMgr.init(Limits, RootPos.game_ply(), RootColor);
+ TimeMgr.init(Limits, RootPos.game_ply(), RootPos.side_to_move());
int cf = Options["Contempt Factor"] * PawnValueEg / 100; // From centipawns
- DrawValue[ RootColor] = VALUE_DRAW - Value(cf);
- DrawValue[~RootColor] = VALUE_DRAW + Value(cf);
+ DrawValue[ RootPos.side_to_move()] = VALUE_DRAW - Value(cf);
+ DrawValue[~RootPos.side_to_move()] = VALUE_DRAW + Value(cf);
if (RootMoves.empty())
{
log << "\nSearching: " << RootPos.fen()
<< "\ninfinite: " << Limits.infinite
<< " ponder: " << Limits.ponder
- << " time: " << Limits.time[RootColor]
- << " increment: " << Limits.inc[RootColor]
+ << " time: " << Limits.time[RootPos.side_to_move()]
+ << " increment: " << Limits.inc[RootPos.side_to_move()]
<< " moves to go: " << Limits.movestogo
<< "\n" << std::endl;
}
Value bestValue, alpha, beta, delta;
std::memset(ss-2, 0, 5 * sizeof(Stack));
- (ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
depth = 0;
BestMoveChanges = 0;
}
else
{
- eval = ss->staticEval = evaluate(pos);
+ eval = ss->staticEval =
+ (ss-1)->currentMove != MOVE_NULL ? evaluate(pos) : -(ss-1)->staticEval + 2 * Eval::Tempo;
+
TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->staticEval);
}
&& ss->staticEval != VALUE_NONE
&& (ss-1)->staticEval != VALUE_NONE
&& (move = (ss-1)->currentMove) != MOVE_NULL
+ && move != MOVE_NONE
&& type_of(move) == NORMAL)
{
Square to = to_sq(move);
bestValue = ttValue;
}
else
- ss->staticEval = bestValue = evaluate(pos);
+ ss->staticEval = bestValue =
+ (ss-1)->currentMove != MOVE_NULL ? evaluate(pos) : -(ss-1)->staticEval + 2 * Eval::Tempo;
// Stand pat. Return immediately if static value is at least beta
if (bestValue >= beta)