TT.set_size(Options["Hash"].value<int>());
if (Options["Clear Hash"].value<bool>())
{
- Options["Clear Hash"].set_value("false");
+ Options["Clear Hash"] = false;
TT.clear();
}
const bool SpNode = (NT == SplitPointPV || NT == SplitPointNonPV || NT == SplitPointRoot);
const bool RootNode = (NT == Root || NT == SplitPointRoot);
- assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
- assert(beta > alpha && beta <= VALUE_INFINITE);
- assert(PvNode || alpha == beta - 1);
+ assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
+ assert(PvNode == (alpha != beta - 1));
+ assert(depth > DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < Threads.size());
Move movesSearched[MAX_MOVES];
|| ss->ply > PLY_MAX) && !RootNode)
return VALUE_DRAW;
- // Step 3. Mate distance pruning
+ // Step 3. Mate distance pruning. Even if we mate at the next move our score
+ // would be at best mate_in(ss->ply+1), but if alpha is already bigger because
+ // a shorter mate was found upward in the tree then there is no need to search
+ // further, we will never beat current alpha. Same logic but with reversed signs
+ // applies also in the opposite condition of being mated instead of giving mate,
+ // in this case return a fail-high score.
if (!RootNode)
{
- alpha = std::max(value_mated_in(ss->ply), alpha);
- beta = std::min(value_mate_in(ss->ply+1), beta);
+ alpha = std::max(mated_in(ss->ply), alpha);
+ beta = std::min(mate_in(ss->ply+1), beta);
if (alpha >= beta)
return alpha;
}
// harmless because return value is discarded anyhow in the parent nodes.
// If we are in a singular extension search then return a fail low score.
if (!moveCount)
- return excludedMove ? oldAlpha : inCheck ? value_mated_in(ss->ply) : VALUE_DRAW;
+ return excludedMove ? oldAlpha : inCheck ? mated_in(ss->ply) : VALUE_DRAW;
// If we have pruned all the moves without searching return a fail-low score
if (bestValue == -VALUE_INFINITE)
const bool PvNode = (NT == PV);
assert(NT == PV || NT == NonPV);
- assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
- assert(beta >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
- assert(PvNode || alpha == beta - 1);
- assert(depth <= 0);
+ assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
+ assert(PvNode == (alpha != beta - 1));
+ assert(depth <= DEPTH_ZERO);
assert(pos.thread() >= 0 && pos.thread() < Threads.size());
StateInfo st;
// All legal moves have been searched. A special case: If we're in check
// and no legal moves were found, it is checkmate.
if (inCheck && bestValue == -VALUE_INFINITE)
- return value_mated_in(ss->ply);
+ return mated_in(ss->ply);
// Update transposition table
move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;