int8_t ReductionMatrix[2][64][64]; // [pv][depth][moveNumber]
template <NodeType PV>
- inline Depth reduction(Depth d, int mn) { return (Depth) ReductionMatrix[PV][Min(d / 2, 63)][Min(mn, 63)]; }
+ inline Depth reduction(Depth d, int mn) { return (Depth) ReductionMatrix[PV][Min(d / ONE_PLY, 63)][Min(mn, 63)]; }
// Easy move margin. An easy move candidate must be at least this much
// better than the second best move.