&& !Threads.stop
&& !Threads.stopOnPonderhit)
{
- const int F[] = { failedLow,
- bestValue - mainThread->previousScore };
-
- int improvingFactor = std::max(246, std::min(832, 306 + 119 * F[0] - 6 * F[1]));
+ double fallingEval = (306 + 119 * failedLow + 6 * (mainThread->previousScore - bestValue)) / 581.0;
+ fallingEval = std::max(0.5, std::min(1.5, fallingEval));
// If the bestMove is stable over several iterations, reduce time accordingly
timeReduction = 1.0;
// Stop the search if we have only one legal move, or if available time elapsed
if ( rootMoves.size() == 1
- || Time.elapsed() > Time.optimum() * bestMoveInstability * improvingFactor / 581)
+ || Time.elapsed() > Time.optimum() * bestMoveInstability * fallingEval)
{
// If we are allowed to ponder do not stop the search now but
// keep pondering until the GUI sends "ponderhit" or "stop".