LimitsType Limits;
std::vector<RootMove> RootMoves;
Position RootPosition;
- Time SearchTime;
+ Time::point SearchTime;
StateStackPtr SetupStates;
}
void Search::think() {
- static Book book; // Defined static to initialize the PRNG only once
+ static PolyglotBook book; // Defined static to initialize the PRNG only once
Position& pos = RootPosition;
Chess960 = pos.is_chess960();
if (Options["Use Search Log"])
{
- int e = SearchTime.elapsed();
+ Time::point elapsed = Time::now() - SearchTime + 1;
Log log(Options["Search Log Filename"]);
log << "Nodes: " << pos.nodes_searched()
- << "\nNodes/second: " << (e > 0 ? pos.nodes_searched() * 1000 / e : 0)
+ << "\nNodes/second: " << pos.nodes_searched() * 1000 / elapsed
<< "\nBest move: " << move_to_san(pos, RootMoves[0].pv[0]);
StateInfo st;
// Start with a small aspiration window and, in case of fail high/low,
// research with bigger window until not failing high/low anymore.
- do {
+ while (true)
+ {
// Search starts from ss+1 to allow referencing (ss-1). This is
// needed by update gains and ss copy when splitting at Root.
bestValue = search<Root>(pos, ss+1, alpha, beta, depth * ONE_PLY);
// Send full PV info to GUI if we are going to leave the loop or
// if we have a fail high/low and we are deep in the search.
- if ((bestValue > alpha && bestValue < beta) || SearchTime.elapsed() > 2000)
+ if ((bestValue > alpha && bestValue < beta) || Time::now() - SearchTime > 2000)
sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
// In case of failing high/low increase aspiration window and
else
break;
- assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
+ // Search with full window in case we have a win/mate score
+ if (abs(bestValue) >= VALUE_KNOWN_WIN)
+ {
+ alpha = -VALUE_INFINITE;
+ beta = VALUE_INFINITE;
+ }
- } while (abs(bestValue) < VALUE_KNOWN_WIN);
+ assert(alpha >= -VALUE_INFINITE && beta <= VALUE_INFINITE);
+ }
}
// Skills: Do we need to pick now the best move ?
if (!Signals.stop && Options["Use Search Log"])
{
Log log(Options["Search Log Filename"]);
- log << pretty_pv(pos, depth, bestValue, SearchTime.elapsed(), &RootMoves[0].pv[0])
+ log << pretty_pv(pos, depth, bestValue, Time::now() - SearchTime, &RootMoves[0].pv[0])
<< std::endl;
}
// Stop search if most of available time is already consumed. We
// probably don't have enough time to search the first move at the
// next iteration anyway.
- if (SearchTime.elapsed() > (TimeMgr.available_time() * 62) / 100)
+ if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100)
stop = true;
// Stop search early if one move seems to be much better than others
if ( depth >= 12
&& !stop
&& ( (bestMoveNeverChanged && pos.captured_piece_type())
- || SearchTime.elapsed() > (TimeMgr.available_time() * 40) / 100))
+ || Time::now() - SearchTime > (TimeMgr.available_time() * 40) / 100))
{
Value rBeta = bestValue - EasyMoveMargin;
(ss+1)->excludedMove = RootMoves[0].pv[0];
Bound bt;
Value bestValue, value, oldAlpha, ttValue;
Value refinedValue, nullValue, futilityBase, futilityValue;
- bool isPvMove, inCheck, singularExtensionNode, givesCheck;
+ bool pvMove, inCheck, singularExtensionNode, givesCheck;
bool captureOrPromotion, dangerous, doFullDepthSearch;
int moveCount = 0, playedMoveCount = 0;
Thread* thisThread = pos.this_thread();
if (RootNode && !std::count(RootMoves.begin() + PVIdx, RootMoves.end(), move))
continue;
- // At PV and SpNode nodes we want all moves to be legal since the beginning
- if ((PvNode || SpNode) && !pos.pl_move_is_legal(move, ci.pinned))
- continue;
-
if (SpNode)
{
+ // Shared counter cannot be decremented later if move turns out to be illegal
+ if (!pos.pl_move_is_legal(move, ci.pinned))
+ continue;
+
moveCount = ++sp->moveCount;
sp->mutex.unlock();
}
{
Signals.firstRootMove = (moveCount == 1);
- if (thisThread == Threads.main_thread() && SearchTime.elapsed() > 2000)
+ if (thisThread == Threads.main_thread() && Time::now() - SearchTime > 2000)
sync_cout << "info depth " << depth / ONE_PLY
<< " currmove " << move_to_uci(move, Chess960)
<< " currmovenumber " << moveCount + PVIdx << sync_endl;
}
- isPvMove = (PvNode && moveCount <= 1);
captureOrPromotion = pos.is_capture_or_promotion(move);
givesCheck = pos.move_gives_check(move, ci);
dangerous = givesCheck || is_dangerous(pos, move, captureOrPromotion);
continue;
}
+ pvMove = PvNode ? moveCount <= 1 : false;
ss->currentMove = move;
if (!SpNode && !captureOrPromotion && playedMoveCount < 64)
movesSearched[playedMoveCount++] = move;
// Step 15. Reduced depth search (LMR). If the move fails high will be
// re-searched at full depth.
if ( depth > 3 * ONE_PLY
- && !isPvMove
+ && !pvMove
&& !captureOrPromotion
&& !dangerous
&& ss->killers[0] != move
ss->reduction = DEPTH_ZERO;
}
else
- doFullDepthSearch = !isPvMove;
+ doFullDepthSearch = !pvMove;
// Step 16. Full depth search, when LMR is skipped or fails high
if (doFullDepthSearch)
// Only for PV nodes do a full PV search on the first move or after a fail
// high, in the latter case search only if value < beta, otherwise let the
// parent node to fail low with value <= alpha and to try another move.
- if (PvNode && (isPvMove || (value > alpha && (RootNode || value < beta))))
+ if (PvNode && (pvMove || (value > alpha && (RootNode || value < beta))))
value = newDepth < ONE_PLY ? -qsearch<PV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
: - search<PV>(pos, ss+1, -beta, -alpha, newDepth);
RootMove& rm = *std::find(RootMoves.begin(), RootMoves.end(), move);
// PV move or new best move ?
- if (isPvMove || value > alpha)
+ if (pvMove || value > alpha)
{
rm.score = value;
rm.extract_pv_from_tt(pos);
// We record how often the best move has been changed in each
// iteration. This information is used for time management: When
// the best move changes frequently, we allocate some more time.
- if (!isPvMove && MultiPV == 1)
+ if (!pvMove && MultiPV == 1)
BestMoveChanges++;
}
else
static RKISS rk;
// PRNG sequence should be not deterministic
- for (int i = Time::current_time().msec() % 50; i > 0; i--)
+ for (int i = Time::now() % 50; i > 0; i--)
rk.rand<unsigned>();
// RootMoves are already sorted by score in descending order
string uci_pv(const Position& pos, int depth, Value alpha, Value beta) {
std::stringstream s;
- int t = SearchTime.elapsed();
+ Time::point elaspsed = Time::now() - SearchTime + 1;
int selDepth = 0;
for (size_t i = 0; i < Threads.size(); i++)
s << "\n";
s << "info depth " << d
- << " seldepth " << selDepth
- << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
- << " nodes " << pos.nodes_searched()
- << " nps " << (t > 0 ? pos.nodes_searched() * 1000 / t : 0)
- << " time " << t
- << " multipv " << i + 1
+ << " seldepth " << selDepth
+ << " score " << (i == PVIdx ? score_to_uci(v, alpha, beta) : score_to_uci(v))
+ << " nodes " << pos.nodes_searched()
+ << " nps " << pos.nodes_searched() * 1000 / elaspsed
+ << " time " << elaspsed
+ << " multipv " << i + 1
<< " pv";
for (size_t j = 0; RootMoves[i].pv[j] != MOVE_NONE; j++)
void check_time() {
- static Time lastInfoTime = Time::current_time();
+ static Time::point lastInfoTime = Time::now();
- if (lastInfoTime.elapsed() >= 1000)
+ if (Time::now() - lastInfoTime >= 1000)
{
- lastInfoTime = Time::current_time();
+ lastInfoTime = Time::now();
dbg_print();
}
if (Limits.ponder)
return;
- int e = SearchTime.elapsed();
+ Time::point elapsed = Time::now() - SearchTime;
bool stillAtFirstMove = Signals.firstRootMove
&& !Signals.failedLowAtRoot
- && e > TimeMgr.available_time();
+ && elapsed > TimeMgr.available_time();
- bool noMoreTime = e > TimeMgr.maximum_time() - 2 * TimerResolution
+ bool noMoreTime = elapsed > TimeMgr.maximum_time() - 2 * TimerResolution
|| stillAtFirstMove;
if ( (Limits.use_time_management() && noMoreTime)
- || (Limits.movetime && e >= Limits.movetime))
+ || (Limits.movetime && elapsed >= Limits.movetime))
Signals.stop = true;
}