// Razoring and futility margin based on depth
const int razor_margin[4] = { 483, 570, 603, 554 };
- Value futility_margin(Depth d) { return Value(150 * d); }
+ Value futility_margin(Depth d) { return Value(150 * d / ONE_PLY); }
// Futility and reductions lookup tables, initialized at startup
- int FutilityMoveCounts[2][16]; // [improving][depth]
- Depth Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
+ int FutilityMoveCounts[2][16]; // [improving][depth]
+ int Reductions[2][2][64][64]; // [pv][improving][depth][moveNumber]
template <bool PvNode> Depth reduction(bool i, Depth d, int mn) {
- return Reductions[PvNode][i][std::min(d, 63 * ONE_PLY)][std::min(mn, 63)];
+ return Reductions[PvNode][i][std::min(d / ONE_PLY, 63)][std::min(mn, 63)] * ONE_PLY;
}
// Skill structure is used to implement strength limit
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
void update_pv(Move* pv, Move move, Move* childPv);
+ void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus);
void update_stats(const Position& pos, Stack* ss, Move move, Move* quiets, int quietsCnt, Value bonus);
- void update_opponent_stats(const Position& pos, Stack* ss, Value bonus);
void check_time();
} // namespace
if (r < 0.80)
continue;
- Reductions[NonPV][imp][d][mc] = int(std::round(r)) * ONE_PLY;
- Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - ONE_PLY, DEPTH_ZERO);
+ Reductions[NonPV][imp][d][mc] = int(std::round(r));
+ Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - 1, 0);
// Increase reduction for non-PV nodes when eval is not improving
- if (!imp && Reductions[NonPV][imp][d][mc] >= 2 * ONE_PLY)
- Reductions[NonPV][imp][d][mc] += ONE_PLY;
+ if (!imp && Reductions[NonPV][imp][d][mc] >= 2)
+ Reductions[NonPV][imp][d][mc]++;
}
for (int d = 0; d < 16; ++d)
multiPV = std::min(multiPV, rootMoves.size());
- // Iterative deepening loop until requested to stop or the target depth is reached.
- while (++rootDepth < DEPTH_MAX && !Signals.stop && (!Limits.depth || Threads.main()->rootDepth <= Limits.depth))
+ // Iterative deepening loop until requested to stop or the target depth is reached
+ while ( (rootDepth += ONE_PLY) < DEPTH_MAX
+ && !Signals.stop
+ && (!Limits.depth || Threads.main()->rootDepth / ONE_PLY <= Limits.depth))
{
// Set up the new depths for the helper threads skipping on average every
// 2nd ply (using a half-density matrix).
if (!mainThread)
{
const Row& row = HalfDensity[(idx - 1) % HalfDensitySize];
- if (row[(rootDepth + rootPos.game_ply()) % row.size()])
+ if (row[(rootDepth / ONE_PLY + rootPos.game_ply()) % row.size()])
continue;
}
assert(PvNode || (alpha == beta - 1));
assert(DEPTH_ZERO < depth && depth < DEPTH_MAX);
assert(!(PvNode && cutNode));
+ assert(depth / ONE_PLY * ONE_PLY == depth);
Move pv[MAX_PLY+1], quietsSearched[64];
StateInfo st;
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
{
Value penalty = Value(d * d + 4 * d + 1);
- update_opponent_stats(pos, ss, -penalty);
+ Square prevSq = to_sq((ss-1)->currentMove);
+ update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, -penalty);
}
}
return ttValue;
// Step 6. Razoring (skipped when in check)
if ( !PvNode
&& depth < 4 * ONE_PLY
- && eval + razor_margin[depth] <= alpha
+ && eval + razor_margin[depth / ONE_PLY] <= alpha
&& ttMove == MOVE_NONE)
{
if ( depth <= ONE_PLY
&& eval + razor_margin[3 * ONE_PLY] <= alpha)
return qsearch<NonPV, false>(pos, ss, alpha, beta, DEPTH_ZERO);
- Value ralpha = alpha - razor_margin[depth];
+ Value ralpha = alpha - razor_margin[depth / ONE_PLY];
Value v = qsearch<NonPV, false>(pos, ss, ralpha, ralpha+1, DEPTH_ZERO);
if (v <= ralpha)
return v;
assert(eval - beta >= 0);
// Null move dynamic reduction based on depth and value
- Depth R = ((823 + 67 * depth) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
+ Depth R = ((823 + 67 * depth / ONE_PLY) / 256 + std::min((eval - beta) / PawnValueMg, 3)) * ONE_PLY;
pos.do_null_move(st);
(ss+1)->skipEarlyPruning = true;
&& !ttMove
&& (PvNode || ss->staticEval + 256 >= beta))
{
+ Depth d = (3 * depth / (4 * ONE_PLY) - 2) * ONE_PLY;
ss->skipEarlyPruning = true;
- search<NT>(pos, ss, alpha, beta, 3 * depth / 4 - 2 * ONE_PLY, cutNode);
+ search<NT>(pos, ss, alpha, beta, d, cutNode);
ss->skipEarlyPruning = false;
tte = TT.probe(posKey, ttHit);
: pos.gives_check(move, ci);
moveCountPruning = depth < 16 * ONE_PLY
- && moveCount >= FutilityMoveCounts[improving][depth];
+ && moveCount >= FutilityMoveCounts[improving][depth / ONE_PLY];
// Step 12. Extend checks
if ( givesCheck
&& pos.legal(move, ci.pinned))
{
Value rBeta = ttValue - 2 * depth / ONE_PLY;
+ Depth d = (depth / (2 * ONE_PLY)) * ONE_PLY;
ss->excludedMove = move;
ss->skipEarlyPruning = true;
- value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode);
+ value = search<NonPV>(pos, ss, rBeta - 1, rBeta, d, cutNode);
ss->skipEarlyPruning = false;
ss->excludedMove = MOVE_NONE;
if (predictedDepth < 8 * ONE_PLY)
{
Value see_v = predictedDepth < 4 * ONE_PLY ? VALUE_ZERO
- : -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY);
+ : -PawnValueMg * 2 * int(predictedDepth - 3 * ONE_PLY) / ONE_PLY;
if (pos.see_sign(move) < see_v)
continue;
r -= r ? ONE_PLY : DEPTH_ZERO;
else
{
- Value val = thisThread->history[moved_piece][to_sq(move)]
- + (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
- + (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
- + (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
- + thisThread->fromTo.get(~pos.side_to_move(), move);
-
// Increase reduction for cut nodes
if (cutNode)
r += 2 * ONE_PLY;
r -= 2 * ONE_PLY;
// Decrease/increase reduction for moves with a good/bad history
+ Value val = thisThread->history[moved_piece][to_sq(move)]
+ + (cmh ? (*cmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + (fmh ? (*fmh )[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + (fmh2 ? (*fmh2)[moved_piece][to_sq(move)] : VALUE_ZERO)
+ + thisThread->fromTo.get(~pos.side_to_move(), move);
int rHist = (val - 8000) / 20000;
- r = std::max(DEPTH_ZERO, r - rHist * ONE_PLY);
+ r = std::max(DEPTH_ZERO, (r / ONE_PLY - rHist) * ONE_PLY);
}
Depth d = std::max(newDepth - r, ONE_PLY);
if ((ss-1)->moveCount == 1 && !pos.captured_piece_type())
{
Value penalty = Value(d * d + 4 * d + 1);
- update_opponent_stats(pos, ss, -penalty);
+ Square prevSq = to_sq((ss-1)->currentMove);
+ update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, -penalty);
}
}
// Bonus for prior countermove that caused the fail low
{
int d = depth / ONE_PLY;
Value bonus = Value(d * d + 2 * d - 2);
- update_opponent_stats(pos, ss, bonus);
+ Square prevSq = to_sq((ss-1)->currentMove);
+ update_cm_stats(ss-1, pos.piece_on(prevSq), prevSq, bonus);
}
tte->save(posKey, value_to_tt(bestValue, ss->ply),
assert(alpha >= -VALUE_INFINITE && alpha < beta && beta <= VALUE_INFINITE);
assert(PvNode || (alpha == beta - 1));
assert(depth <= DEPTH_ZERO);
+ assert(depth / ONE_PLY * ONE_PLY == depth);
Move pv[MAX_PLY+1];
StateInfo st;
}
- // update_opponent_stats() updates countermoves for prior opponent move, i.e.
- // (ss-1)->currentMove. Called for both capture and non-capture moves.
+ // update_cm_stats() updates countermove and follow-up move history
- void update_opponent_stats(const Position& pos, Stack* ss, Value bonus) {
+ void update_cm_stats(Stack* ss, Piece pc, Square s, Value bonus) {
- Square prevSq = to_sq((ss-1)->currentMove);
-
- CounterMoveStats* cmh = (ss-2)->counterMoves;
- CounterMoveStats* fmh1 = (ss-3)->counterMoves;
- CounterMoveStats* fmh2 = (ss-5)->counterMoves;
+ CounterMoveStats* cmh = (ss-1)->counterMoves;
+ CounterMoveStats* fmh1 = (ss-2)->counterMoves;
+ CounterMoveStats* fmh2 = (ss-4)->counterMoves;
if (cmh)
- cmh->update(pos.piece_on(prevSq), prevSq, bonus);
+ cmh->update(pc, s, bonus);
if (fmh1)
- fmh1->update(pos.piece_on(prevSq), prevSq, bonus);
+ fmh1->update(pc, s, bonus);
if (fmh2)
- fmh2->update(pos.piece_on(prevSq), prevSq, bonus);
+ fmh2->update(pc, s, bonus);
}
ss->killers[0] = move;
}
- CounterMoveStats* cmh = (ss-1)->counterMoves;
- CounterMoveStats* fmh1 = (ss-2)->counterMoves;
- CounterMoveStats* fmh2 = (ss-4)->counterMoves;
-
Color c = pos.side_to_move();
Thread* thisThread = pos.this_thread();
- thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
thisThread->fromTo.update(c, move, bonus);
+ thisThread->history.update(pos.moved_piece(move), to_sq(move), bonus);
+ update_cm_stats(ss, pos.moved_piece(move), to_sq(move), bonus);
- if (cmh)
+ if ((ss-1)->counterMoves)
{
Square prevSq = to_sq((ss-1)->currentMove);
thisThread->counterMoves.update(pos.piece_on(prevSq), prevSq, move);
- cmh->update(pos.moved_piece(move), to_sq(move), bonus);
}
- if (fmh1)
- fmh1->update(pos.moved_piece(move), to_sq(move), bonus);
-
- if (fmh2)
- fmh2->update(pos.moved_piece(move), to_sq(move), bonus);
-
// Decrease all the other played quiet moves
for (int i = 0; i < quietsCnt; ++i)
{
- thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
thisThread->fromTo.update(c, quiets[i], -bonus);
-
- if (cmh)
- cmh->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
-
- if (fmh1)
- fmh1->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
-
- if (fmh2)
- fmh2->update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
+ thisThread->history.update(pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
+ update_cm_stats(ss, pos.moved_piece(quiets[i]), to_sq(quiets[i]), -bonus);
}
}