]> git.sesse.net Git - stockfish/blobdiff - src/search.cpp
Remove Condition For Passed Pawns
[stockfish] / src / search.cpp
index e36c69593e307d17aa18bf0fe9d2d60fc1b39305..8f7d263aa0367973286914920c6c231b49be1ebb 100644 (file)
@@ -246,15 +246,30 @@ void MainThread::search() {
       && !Skill(Options["Skill Level"]).enabled()
       &&  rootMoves[0].pv[0] != MOVE_NONE)
   {
-      for (Thread* th : Threads)
+      std::map<Move, int> votes;
+      Value minScore = this->rootMoves[0].score;
+
+      // Find out minimum score and reset votes for moves which can be voted
+      for (Thread* th: Threads)
       {
-          Depth depthDiff = th->completedDepth - bestThread->completedDepth;
-          Value scoreDiff = th->rootMoves[0].score - bestThread->rootMoves[0].score;
+          minScore = std::min(minScore, th->rootMoves[0].score);
+          votes[th->rootMoves[0].pv[0]] = 0;
+      }
+
+      // Vote according to score and depth
+      for (Thread* th : Threads)
+          votes[th->rootMoves[0].pv[0]] +=  int(th->rootMoves[0].score - minScore)  
+                                          + int(th->completedDepth);
 
-          // Select the thread with the best score, always if it is a mate
-          if (    scoreDiff > 0
-              && (depthDiff >= 0 || th->rootMoves[0].score >= VALUE_MATE_IN_MAX_PLY))
+      // Select best thread
+      int bestVote = votes[this->rootMoves[0].pv[0]];
+      for (Thread* th : Threads)
+      {
+          if (votes[th->rootMoves[0].pv[0]] > bestVote)
+          {
+              bestVote = votes[th->rootMoves[0].pv[0]];
               bestThread = th;
+          }
       }
   }
 
@@ -983,18 +998,12 @@ moves_loop: // When in check, search starts from here
       {
           Depth r = reduction<PvNode>(improving, depth, moveCount);
 
-          if (captureOrPromotion) // (~5 Elo)
-          {
-              // Decrease reduction by comparing opponent's stat score
-              if ((ss-1)->statScore < 0)
-                  r -= ONE_PLY;
-          }
-          else
-          {
-              // Decrease reduction if opponent's move count is high (~5 Elo)
-              if ((ss-1)->moveCount > 15)
-                  r -= ONE_PLY;
+          // Decrease reduction if opponent's move count is high (~10 Elo)
+          if ((ss-1)->moveCount > 15)
+              r -= ONE_PLY;
 
+          if (!captureOrPromotion)
+          {
               // Decrease reduction for exact PV nodes (~0 Elo)
               if (pvExact)
                   r -= ONE_PLY;