// Initialize a MovePicker object for the current position
MovePickerExt<SpNode, Root> mp(pos, ttMove, depth, H, ss, (PvNode ? -VALUE_INFINITE : beta));
CheckInfo ci(pos);
+ Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
ss->bestMove = MOVE_NONE;
futilityBase = ss->eval + ss->evalMargin;
singularExtensionNode = !Root
moveCount = ++sp->moveCount;
lock_release(&(sp->lock));
}
- else if (move == excludedMove)
+ else if (move == excludedMove || !pos.pl_move_is_legal(move, pinned))
continue;
else
moveCount++;
// be generated.
MovePicker mp(pos, ttMove, depth, H);
CheckInfo ci(pos);
+ Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
// Loop through the moves until no moves remain or a beta cutoff occurs
while ( alpha < beta
{
assert(move_is_ok(move));
+ if (!pos.pl_move_is_legal(move, pinned))
+ continue;
+
givesCheck = pos.move_gives_check(move, ci);
// Futility pruning