inline Value razor_margin(Depth d) { return Value(512 + 16 * int(d)); }
// Futility lookup tables (initialized at startup) and their access functions
- Value FutilityMargins[14][64]; // [depth][moveNumber]
+ Value FutilityMargins[16][64]; // [depth][moveNumber]
int FutilityMoveCounts[2][32]; // [improving][depth]
inline Value futility_margin(Depth d, int mn) {
- assert(DEPTH_ZERO <= d && d < 7 * ONE_PLY);
- return FutilityMargins[d][std::min(mn, 63)];
+
+ return d < 7 * ONE_PLY ? FutilityMargins[std::max(int(d), 1)][std::min(mn, 63)]
+ : 2 * VALUE_INFINITE;
}
// Reduction lookup tables (initialized at startup) and their access function
double BestMoveChanges;
Value DrawValue[COLOR_NB];
HistoryStats History;
+ GainsStats Gains;
CountermovesStats Countermoves;
template <NodeType NT>
}
// Init futility margins array
- for (d = 0; d < 14; ++d) for (mc = 0; mc < 64; ++mc)
- FutilityMargins[d][mc] = Value(112 * int(2.9 * log(d >= 1 ? double(d) : 1.0)) - 8 * mc + 45);
+ for (d = 1; d < 16; ++d) for (mc = 0; mc < 64; ++mc)
+ FutilityMargins[d][mc] = Value(112 * int(2.9 * log(double(d))) - 8 * mc + 45);
// Init futility move count array
for (d = 0; d < 32; ++d)
Value bestValue, alpha, beta, delta;
std::memset(ss-2, 0, 5 * sizeof(Stack));
+ (ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
depth = 0;
BestMoveChanges = 0;
TT.new_search();
History.clear();
+ Gains.clear();
Countermoves.clear();
PVSize = Options["MultiPV"];
Move ttMove, move, excludedMove, bestMove, threatMove;
Depth ext, newDepth;
Value bestValue, value, ttValue;
- Value eval, nullValue;
+ Value eval, nullValue, futilityValue;
bool inCheck, givesCheck, pvMove, singularExtensionNode, improving;
bool captureOrPromotion, dangerous, doFullDepthSearch;
int moveCount, quietCount;
// Step 5. Evaluate the position statically and update parent's gain statistics
if (inCheck)
{
- ss->staticEval = eval = VALUE_NONE;
+ ss->staticEval = ss->evalMargin = eval = VALUE_NONE;
goto moves_loop;
}
else if (tte)
{
// Never assume anything on values stored in TT
- if ((ss->staticEval = eval = tte->eval_value()) == VALUE_NONE)
- eval = ss->staticEval = evaluate(pos);
+ if ( (ss->staticEval = eval = tte->eval_value()) == VALUE_NONE
+ ||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE)
+ eval = ss->staticEval = evaluate(pos, ss->evalMargin);
// Can ttValue be used as a better position evaluation?
if (ttValue != VALUE_NONE)
}
else
{
- eval = ss->staticEval = evaluate(pos);
- TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->staticEval);
+ eval = ss->staticEval = evaluate(pos, ss->evalMargin);
+ TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
+ ss->staticEval, ss->evalMargin);
+ }
+
+ // Update gain for the parent non-capture move given the static position
+ // evaluation before and after the move.
+ if ( !pos.captured_piece_type()
+ && ss->staticEval != VALUE_NONE
+ && (ss-1)->staticEval != VALUE_NONE
+ && (move = (ss-1)->currentMove) != MOVE_NULL
+ && type_of(move) == NORMAL)
+ {
+ Square to = to_sq(move);
+ Gains.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
}
// Step 6. Razoring (skipped when in check)
return v;
}
- // Step 7. post-Futility pruning (skipped when in check)
+ // Step 7. Static null move pruning (skipped when in check)
+ // We're betting that the opponent doesn't have a move that will reduce
+ // the score by more than futility_margin(depth) if we do a null move.
if ( !PvNode
&& !ss->skipNullMove
- && depth < 7 * ONE_PLY
+ && depth < 4 * ONE_PLY
&& eval - futility_margin(depth, (ss-1)->futilityMoveCount) >= beta
&& abs(beta) < VALUE_MATE_IN_MAX_PLY
&& abs(eval) < VALUE_KNOWN_WIN
// Update current move (this must be done after singular extension search)
newDepth = depth - ONE_PLY + ext;
- Depth predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
// Step 13. Futility pruning (is omitted in PV nodes)
if ( !PvNode
&& !captureOrPromotion
&& !inCheck
&& !dangerous
+ /* && move != ttMove Already implicit in the next condition */
&& bestValue > VALUE_MATED_IN_MAX_PLY)
{
// Move count based pruning
continue;
}
+ // Value based pruning
+ // We illogically ignore reduction condition depth >= 3*ONE_PLY for predicted depth,
+ // but fixing this made program slightly weaker.
+ Depth predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
+ futilityValue = ss->staticEval + ss->evalMargin + futility_margin(predictedDepth, moveCount)
+ + Gains[pos.moved_piece(move)][to_sq(move)];
+
+ if (futilityValue < beta)
+ {
+ bestValue = std::max(bestValue, futilityValue);
+
+ if (SpNode)
+ {
+ splitPoint->mutex.lock();
+ if (bestValue > splitPoint->bestValue)
+ splitPoint->bestValue = bestValue;
+ }
+ continue;
+ }
+
// Prune moves with negative SEE at low depths
if ( predictedDepth < 4 * ONE_PLY
&& pos.see_sign(move) < 0)
TT.store(posKey, value_to_tt(bestValue, ss->ply),
bestValue >= beta ? BOUND_LOWER :
PvNode && bestMove ? BOUND_EXACT : BOUND_UPPER,
- depth, bestMove, ss->staticEval);
+ depth, bestMove, ss->staticEval, ss->evalMargin);
// Quiet best move: update killers, history and countermoves
if ( bestValue >= beta
// Evaluate the position statically
if (InCheck)
{
- ss->staticEval = VALUE_NONE;
+ ss->staticEval = ss->evalMargin = VALUE_NONE;
bestValue = futilityBase = -VALUE_INFINITE;
}
else
if (tte)
{
// Never assume anything on values stored in TT
- if ((ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE)
- ss->staticEval = bestValue = evaluate(pos);
+ if ( (ss->staticEval = bestValue = tte->eval_value()) == VALUE_NONE
+ ||(ss->evalMargin = tte->eval_margin()) == VALUE_NONE)
+ ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
// Can ttValue be used as a better position evaluation?
if (ttValue != VALUE_NONE)
bestValue = ttValue;
}
else
- ss->staticEval = bestValue = evaluate(pos);
+ ss->staticEval = bestValue = evaluate(pos, ss->evalMargin);
// Stand pat. Return immediately if static value is at least beta
if (bestValue >= beta)
{
if (!tte)
TT.store(pos.key(), value_to_tt(bestValue, ss->ply), BOUND_LOWER,
- DEPTH_NONE, MOVE_NONE, ss->staticEval);
+ DEPTH_NONE, MOVE_NONE, ss->staticEval, ss->evalMargin);
return bestValue;
}
if (PvNode && bestValue > alpha)
alpha = bestValue;
- futilityBase = bestValue + Value(128);
+ futilityBase = bestValue + ss->evalMargin + Value(128);
}
// Initialize a MovePicker object for the current position, and prepare
else // Fail high
{
TT.store(posKey, value_to_tt(value, ss->ply), BOUND_LOWER,
- ttDepth, move, ss->staticEval);
+ ttDepth, move, ss->staticEval, ss->evalMargin);
return value;
}
TT.store(posKey, value_to_tt(bestValue, ss->ply),
PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
- ttDepth, bestMove, ss->staticEval);
+ ttDepth, bestMove, ss->staticEval, ss->evalMargin);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
tte = TT.probe(pos.key());
if (!tte || tte->move() != pv[ply]) // Don't overwrite correct entries
- TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[ply], VALUE_NONE);
+ TT.store(pos.key(), VALUE_NONE, BOUND_NONE, DEPTH_NONE, pv[ply], VALUE_NONE, VALUE_NONE);
assert(MoveList<LEGAL>(pos).contains(pv[ply]));