if ( !PvNode
&& depth >= 2 * ONE_PLY
&& eval >= beta
+ && (ss->staticEval >= beta || depth >= 12 * ONE_PLY)
&& pos.non_pawn_material(pos.side_to_move()))
{
ss->currentMove = MOVE_NULL;
moves_loop: // When in check search starts from here
- Square prevSq = to_sq((ss-1)->currentMove);
const CounterMoveStats* cmh = (ss-1)->counterMoves;
const CounterMoveStats* fmh = (ss-2)->counterMoves;
const CounterMoveStats* fmh2 = (ss-4)->counterMoves;
// Bonus for prior countermove that caused the fail low
else if ( depth >= 3 * ONE_PLY
&& !bestMove
- && !inCheck
&& !pos.captured_piece_type()
&& is_ok((ss-1)->currentMove))
{
+ Square prevSq = to_sq((ss-1)->currentMove);
Value bonus = Value((depth / ONE_PLY) * (depth / ONE_PLY) + 2 * depth / ONE_PLY - 2);
if ((ss-2)->counterMoves)
(ss-2)->counterMoves->update(pos.piece_on(prevSq), prevSq, bonus);
pos.do_move(pv[0], st, pos.gives_check(pv[0], CheckInfo(pos)));
TTEntry* tte = TT.probe(pos.key(), ttHit);
- pos.undo_move(pv[0]);
if (ttHit)
{
Move m = tte->move(); // Local copy to be SMP safe
if (MoveList<LEGAL>(pos).contains(m))
- return pv.push_back(m), true;
+ pv.push_back(m);
}
- return false;
+ pos.undo_move(pv[0]);
+ return pv.size() > 1;
}
void Tablebases::filter_root_moves(Position& pos, Search::RootMoves& rootMoves) {