// re-searched at full depth.
if ( depth >= 3 * ONE_PLY
&& moveCount > 1
- && (!captureOrPromotion || moveCountPruning))
+ && ( !captureOrPromotion
+ || moveCountPruning
+ || ss->staticEval + PieceValue[EG][pos.captured_piece()] <= alpha))
{
Depth r = reduction<PvNode>(improving, depth, moveCount);