#include <iostream>
#include <sstream>
#include <vector>
+#include <algorithm>
#include "book.h"
#include "evaluate.h"
inline Value futility_margin(Depth d, int mn) {
- return d < 7 * ONE_PLY ? FutilityMargins[Max(d, 1)][Min(mn, 63)]
+ return d < 7 * ONE_PLY ? FutilityMargins[std::max(int(d), 1)][std::min(mn, 63)]
: 2 * VALUE_INFINITE;
}
template <bool PvNode> inline Depth reduction(Depth d, int mn) {
- return (Depth) Reductions[PvNode][Min(d / ONE_PLY, 63)][Min(mn, 63)];
+ return (Depth) Reductions[PvNode][std::min(int(d) / ONE_PLY, 63)][std::min(mn, 63)];
}
// Easy move margin. An easy move candidate must be at least this much
int SkillLevel;
bool SkillLevelEnabled;
- // Node counters, used only by thread[0] but try to keep in different cache
- // lines (64 bytes each) from the heavy multi-thread read accessed variables.
- int NodesSincePoll;
- int NodesBetweenPolls = 30000;
-
// History table
History H;
bool connected_threat(const Position& pos, Move m, Move threat);
Value refine_eval(const TTEntry* tte, Value defaultEval, int ply);
void update_history(const Position& pos, Move move, Depth depth, Move movesSearched[], int moveCount);
- void update_gains(const Position& pos, Move move, Value before, Value after);
void do_skill_level(Move* best, Move* ponder);
- int current_search_time(int set = 0);
+ int elapsed_search_time(int set = 0);
string score_to_uci(Value v, Value alpha = -VALUE_INFINITE, Value beta = VALUE_INFINITE);
string speed_to_uci(int64_t nodes);
string pv_to_uci(const Move pv[], int pvNum, bool chess960);
string pretty_pv(Position& pos, int depth, Value score, int time, Move pv[]);
string depth_to_uci(Depth depth);
- void poll(const Position& pos);
void wait_for_stop_or_ponderhit();
// MovePickerExt template class extends MovePicker and allows to choose at compile
*dangerous = true;
}
- return Min(result, ONE_PLY);
+ return std::min(result, ONE_PLY);
}
} // namespace
bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
- static Book book; // Define static to initialize the PRNG only once
+ static Book book; // Defined static to initialize the PRNG only once
// Initialize global search-related variables
StopOnPonderhit = StopRequest = QuitRequest = AspirationFailLow = false;
- NodesSincePoll = 0;
- current_search_time(get_system_time());
+ elapsed_search_time(get_system_time());
Limits = limits;
TimeMgr.init(Limits, pos.startpos_ply_counter());
- // Set output steram in normal or chess960 mode
+ // Set output stream in normal or chess960 mode
cout << set960(pos.is_chess960());
- // Set best NodesBetweenPolls interval to avoid lagging under time pressure
- if (Limits.maxNodes)
- NodesBetweenPolls = Min(Limits.maxNodes, 30000);
- else if (Limits.time && Limits.time < 1000)
- NodesBetweenPolls = 1000;
- else if (Limits.time && Limits.time < 5000)
- NodesBetweenPolls = 5000;
- else
- NodesBetweenPolls = 30000;
-
// Look for a book move
if (Options["OwnBook"].value<bool>())
{
}
}
+ // Set best timer interval to avoid lagging under time pressure. Timer is
+ // used to check for remaining available thinking time.
+ if (TimeMgr.available_time())
+ Threads.set_timer(std::min(100, std::max(TimeMgr.available_time() / 8, 20)));
+ else
+ Threads.set_timer(100);
+
// Read UCI options
UCIMultiPV = Options["MultiPV"].value<int>();
SkillLevel = Options["Skill Level"].value<int>();
// Do we have to play with skill handicap? In this case enable MultiPV that
// we will use behind the scenes to retrieve a set of possible moves.
SkillLevelEnabled = (SkillLevel < 20);
- MultiPV = (SkillLevelEnabled ? Max(UCIMultiPV, 4) : UCIMultiPV);
+ MultiPV = (SkillLevelEnabled ? std::max(UCIMultiPV, 4) : UCIMultiPV);
// Wake up needed threads and reset maxPly counter
for (int i = 0; i < Threads.size(); i++)
Threads[i].maxPly = 0;
}
- // Write to log file and keep it open to be accessed during the search
+ // Start async mode to catch UCI commands sent to us while searching,
+ // like "quit", "stop", etc.
+ Threads.start_listener();
+
+ // Write current search header to log file
if (Options["Use Search Log"].value<bool>())
{
Log log(Options["Search Log Filename"].value<string>());
Move ponderMove = MOVE_NONE;
Move bestMove = id_loop(pos, searchMoves, &ponderMove);
- // Write final search statistics and close log file
+ // Write current search final statistics to log file
if (Options["Use Search Log"].value<bool>())
{
- int t = current_search_time();
+ int e = elapsed_search_time();
Log log(Options["Search Log Filename"].value<string>());
log << "Nodes: " << pos.nodes_searched()
- << "\nNodes/second: " << (t > 0 ? pos.nodes_searched() * 1000 / t : 0)
+ << "\nNodes/second: " << (e > 0 ? pos.nodes_searched() * 1000 / e : 0)
<< "\nBest move: " << move_to_san(pos, bestMove);
StateInfo st;
// This makes all the threads to go to sleep
Threads.set_size(1);
+ // From now on any UCI command will be read in-sync with Threads.getline()
+ Threads.stop_listener();
+
+ // Stop timer, no need to check for available time any more
+ Threads.set_timer(0);
+
// If we are pondering or in infinite search, we shouldn't print the
// best move before we are told to do so.
- if (!StopRequest && (Limits.ponder || Limits.infinite))
+ if (Limits.ponder || Limits.infinite)
wait_for_stop_or_ponderhit();
// Could be MOVE_NONE when searching on a stalemate position
*ponderMove = bestMove = easyMove = skillBest = skillPonder = MOVE_NONE;
depth = aspirationDelta = 0;
value = alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
- ss->currentMove = MOVE_NULL; // Hack to skip update_gains()
+ ss->currentMove = MOVE_NULL; // Hack to skip update gains
// Moves to search are verified and copied
Rml.init(pos, searchMoves);
Rml.bestMoveChanges = 0;
// MultiPV loop. We perform a full root search for each PV line
- for (MultiPVIdx = 0; MultiPVIdx < Min(MultiPV, (int)Rml.size()); MultiPVIdx++)
+ for (MultiPVIdx = 0; MultiPVIdx < std::min(MultiPV, (int)Rml.size()); MultiPVIdx++)
{
// Calculate dynamic aspiration window based on previous iterations
if (depth >= 5 && abs(Rml[MultiPVIdx].prevScore) < VALUE_KNOWN_WIN)
int prevDelta1 = bestValues[depth - 1] - bestValues[depth - 2];
int prevDelta2 = bestValues[depth - 2] - bestValues[depth - 3];
- aspirationDelta = Min(Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
+ aspirationDelta = std::min(std::max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
aspirationDelta = (aspirationDelta + 7) / 8 * 8; // Round to match grainSize
- alpha = Max(Rml[MultiPVIdx].prevScore - aspirationDelta, -VALUE_INFINITE);
- beta = Min(Rml[MultiPVIdx].prevScore + aspirationDelta, VALUE_INFINITE);
+ alpha = std::max(Rml[MultiPVIdx].prevScore - aspirationDelta, -VALUE_INFINITE);
+ beta = std::min(Rml[MultiPVIdx].prevScore + aspirationDelta, VALUE_INFINITE);
}
else
{
// research with bigger window until not failing high/low anymore.
do {
// Search starts from ss+1 to allow referencing (ss-1). This is
- // needed by update_gains() and ss copy when splitting at Root.
+ // needed by update gains and ss copy when splitting at Root.
value = search<Root>(pos, ss+1, alpha, beta, depth * ONE_PLY);
// Bring to front the best move. It is critical that sorting is
// if we have a fail high/low and we are deep in the search. UCI
// protocol requires to send all the PV lines also if are still
// to be searched and so refer to the previous search's score.
- if ((value > alpha && value < beta) || current_search_time() > 2000)
- for (int i = 0; i < Min(UCIMultiPV, (int)Rml.size()); i++)
+ if ((value > alpha && value < beta) || elapsed_search_time() > 2000)
+ for (int i = 0; i < std::min(UCIMultiPV, (int)Rml.size()); i++)
{
bool updated = (i <= MultiPVIdx);
// research, otherwise exit the fail high/low loop.
if (value >= beta)
{
- beta = Min(beta + aspirationDelta, VALUE_INFINITE);
+ beta = std::min(beta + aspirationDelta, VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
}
else if (value <= alpha)
AspirationFailLow = true;
StopOnPonderhit = false;
- alpha = Max(alpha - aspirationDelta, -VALUE_INFINITE);
+ alpha = std::max(alpha - aspirationDelta, -VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
}
else
if (Options["Use Search Log"].value<bool>())
{
Log log(Options["Search Log Filename"].value<string>());
- log << pretty_pv(pos, depth, value, current_search_time(), &Rml[0].pv[0]) << endl;
+ log << pretty_pv(pos, depth, value, elapsed_search_time(), &Rml[0].pv[0]) << endl;
}
// Init easyMove at first iteration or drop it if differs from the best move
&& easyMove == bestMove
&& ( Rml.size() == 1
||( Rml[0].nodes > (pos.nodes_searched() * 85) / 100
- && current_search_time() > TimeMgr.available_time() / 16)
+ && elapsed_search_time() > TimeMgr.available_time() / 16)
||( Rml[0].nodes > (pos.nodes_searched() * 98) / 100
- && current_search_time() > TimeMgr.available_time() / 32)))
+ && elapsed_search_time() > TimeMgr.available_time() / 32)))
StopRequest = true;
// Take in account some extra time if the best move has changed
// Stop search if most of available time is already consumed. We probably don't
// have enough time to search the first move at the next iteration anyway.
- if (current_search_time() > (TimeMgr.available_time() * 62) / 100)
+ if (elapsed_search_time() > (TimeMgr.available_time() * 62) / 100)
StopRequest = true;
// If we are allowed to ponder do not stop the search now but keep pondering
if (PvNode && thread.maxPly < ss->ply)
thread.maxPly = ss->ply;
- // Step 1. Initialize node and poll. Polling can abort search
+ // Step 1. Initialize node
if (!SpNode)
{
ss->currentMove = ss->bestMove = threatMove = (ss+1)->excludedMove = MOVE_NONE;
goto split_point_start;
}
- if (pos.thread() == 0 && ++NodesSincePoll > NodesBetweenPolls)
- {
- NodesSincePoll = 0;
- poll(pos);
- }
-
// Step 2. Check for aborted search and immediate draw
if (( StopRequest
|| pos.is_draw<false>()
// Step 3. Mate distance pruning
if (!RootNode)
{
- alpha = Max(value_mated_in(ss->ply), alpha);
- beta = Min(value_mate_in(ss->ply+1), beta);
+ alpha = std::max(value_mated_in(ss->ply), alpha);
+ beta = std::min(value_mate_in(ss->ply+1), beta);
if (alpha >= beta)
return alpha;
}
TT.store(posKey, VALUE_NONE, VALUE_TYPE_NONE, DEPTH_NONE, MOVE_NONE, ss->eval, ss->evalMargin);
}
- // Save gain for the parent non-capture move
- update_gains(pos, (ss-1)->currentMove, (ss-1)->eval, ss->eval);
+ // Update gain for the parent non-capture move given the static position
+ // evaluation before and after the move.
+ if ( (move = (ss-1)->currentMove) != MOVE_NULL
+ && (ss-1)->eval != VALUE_NONE
+ && ss->eval != VALUE_NONE
+ && pos.captured_piece_type() == PIECE_TYPE_NONE
+ && !is_special(move))
+ {
+ Square to = move_to(move);
+ H.update_gain(pos.piece_on(to), to, -(ss-1)->eval - ss->eval);
+ }
// Step 6. Razoring (is omitted in PV nodes)
if ( !PvNode
if (refinedValue - PawnValueMidgame > beta)
R++;
- pos.do_null_move(st);
+ pos.do_null_move<true>(st);
(ss+1)->skipNullMove = true;
nullValue = depth-R*ONE_PLY < ONE_PLY ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, DEPTH_ZERO)
: - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R*ONE_PLY);
(ss+1)->skipNullMove = false;
- pos.undo_null_move();
+ pos.do_null_move<false>(st);
if (nullValue >= beta)
{
nodes = pos.nodes_searched();
// For long searches send current move info to GUI
- if (pos.thread() == 0 && current_search_time() > 2000)
+ if (pos.thread() == 0 && elapsed_search_time() > 2000)
cout << "info" << depth_to_uci(depth)
<< " currmove " << move
<< " currmovenumber " << moveCount + MultiPVIdx << endl;
Value v = value_from_tt(tte->value(), ply);
return ( tte->depth() >= depth
- || v >= Max(VALUE_MATE_IN_PLY_MAX, beta)
- || v < Min(VALUE_MATED_IN_PLY_MAX, beta))
+ || v >= std::max(VALUE_MATE_IN_PLY_MAX, beta)
+ || v < std::min(VALUE_MATED_IN_PLY_MAX, beta))
&& ( ((tte->type() & VALUE_TYPE_LOWER) && v >= beta)
|| ((tte->type() & VALUE_TYPE_UPPER) && v < beta));
}
- // update_gains() updates the gains table of a non-capture move given
- // the static position evaluation before and after the move.
-
- void update_gains(const Position& pos, Move m, Value before, Value after) {
-
- if ( m != MOVE_NULL
- && before != VALUE_NONE
- && after != VALUE_NONE
- && pos.captured_piece_type() == PIECE_TYPE_NONE
- && !is_special(m))
- H.update_gain(pos.piece_on(move_to(m)), move_to(m), -(before + after));
- }
-
-
// current_search_time() returns the number of milliseconds which have passed
// since the beginning of the current search.
- int current_search_time(int set) {
+ int elapsed_search_time(int set) {
static int searchStartTime;
string speed_to_uci(int64_t nodes) {
std::stringstream s;
- int t = current_search_time();
+ int t = elapsed_search_time();
s << " nodes " << nodes
<< " nps " << (t > 0 ? int(nodes * 1000 / t) : 0)
return s.str();
}
- // poll() performs two different functions: It polls for user input, and it
- // looks at the time consumed so far and decides if it's time to abort the
- // search.
-
- void poll(const Position& pos) {
-
- static int lastInfoTime;
- int t = current_search_time();
-
- // Poll for input
- if (input_available())
- {
- // We are line oriented, don't read single chars
- string command;
-
- if (!std::getline(std::cin, command) || command == "quit")
- {
- // Quit the program as soon as possible
- Limits.ponder = false;
- QuitRequest = StopRequest = true;
- return;
- }
- else if (command == "stop")
- {
- // Stop calculating as soon as possible, but still send the "bestmove"
- // and possibly the "ponder" token when finishing the search.
- Limits.ponder = false;
- StopRequest = true;
- }
- else if (command == "ponderhit")
- {
- // The opponent has played the expected move. GUI sends "ponderhit" if
- // we were told to ponder on the same move the opponent has played. We
- // should continue searching but switching from pondering to normal search.
- Limits.ponder = false;
-
- if (StopOnPonderhit)
- StopRequest = true;
- }
- }
-
- // Print search information
- if (t < 1000)
- lastInfoTime = 0;
-
- else if (lastInfoTime > t)
- // HACK: Must be a new search where we searched less than
- // NodesBetweenPolls nodes during the first second of search.
- lastInfoTime = 0;
-
- else if (t - lastInfoTime >= 1000)
- {
- lastInfoTime = t;
-
- dbg_print_mean();
- dbg_print_hit_rate();
- }
-
- // Should we stop the search?
- if (Limits.ponder)
- return;
-
- bool stillAtFirstMove = FirstRootMove
- && !AspirationFailLow
- && t > TimeMgr.available_time();
-
- bool noMoreTime = t > TimeMgr.maximum_time()
- || stillAtFirstMove;
-
- if ( (Limits.useTimeManagement() && noMoreTime)
- || (Limits.maxTime && t >= Limits.maxTime)
- || (Limits.maxNodes && pos.nodes_searched() >= Limits.maxNodes)) // FIXME
- StopRequest = true;
- }
-
// wait_for_stop_or_ponderhit() is called when the maximum depth is reached
// while the program is pondering. The point is to work around a wrinkle in
// the UCI protocol: When pondering, the engine is not allowed to give a
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
- // We simply wait here until one of these commands is sent, and return,
- // after which the bestmove and pondermove will be printed.
+ // We simply wait here until one of these commands (that raise StopRequest) is
+ // sent, and return, after which the bestmove and pondermove will be printed.
void wait_for_stop_or_ponderhit() {
- string command;
-
- // Wait for a command from stdin
- while ( std::getline(std::cin, command)
- && command != "ponderhit" && command != "stop" && command != "quit") {};
+ string cmd;
+ StopOnPonderhit = true;
- if (command != "ponderhit" && command != "stop")
- QuitRequest = true; // Must be "quit" or getline() returned false
+ while (!StopRequest)
+ {
+ Threads.getline(cmd);
+ do_uci_async_cmd(cmd);
+ }
}
// Rml list is already sorted by score in descending order
int s;
int max_s = -VALUE_INFINITE;
- int size = Min(MultiPV, (int)Rml.size());
+ int size = std::min(MultiPV, (int)Rml.size());
int max = Rml[0].score;
- int var = Min(max - Rml[size - 1].score, PawnValueMidgame);
+ int var = std::min(max - Rml[size - 1].score, int(PawnValueMidgame));
int wk = 120 - 2 * SkillLevel;
// PRNG sequence should be non deterministic
}
}
}
+
+
+// do_uci_async_cmd() is called by listener thread when in async mode and 'cmd'
+// input line is received from the GUI.
+
+void do_uci_async_cmd(const std::string& cmd) {
+
+ if (cmd == "quit")
+ QuitRequest = StopRequest = true;
+
+ else if (cmd == "stop")
+ StopRequest = true;
+
+ else if (cmd == "ponderhit")
+ {
+ // The opponent has played the expected move. GUI sends "ponderhit" if
+ // we were told to ponder on the same move the opponent has played. We
+ // should continue searching but switching from pondering to normal search.
+ Limits.ponder = false;
+
+ if (StopOnPonderhit)
+ StopRequest = true;
+ }
+}
+
+
+// do_timer_event() is called by the timer thread when the timer triggers
+
+void do_timer_event() {
+
+ static int lastInfoTime;
+ int e = elapsed_search_time();
+
+ // Print debug information every second
+ if (get_system_time() - lastInfoTime >= 1000)
+ {
+ lastInfoTime = get_system_time();
+
+ dbg_print_mean();
+ dbg_print_hit_rate();
+ }
+
+ // Should we stop the search?
+ if (Limits.ponder)
+ return;
+
+ bool stillAtFirstMove = FirstRootMove
+ && !AspirationFailLow
+ && e > TimeMgr.available_time();
+
+ bool noMoreTime = e > TimeMgr.maximum_time()
+ || stillAtFirstMove;
+
+ if ( (Limits.useTimeManagement() && noMoreTime)
+ || (Limits.maxTime && e >= Limits.maxTime)
+ /* missing nodes limit */ ) // FIXME
+ StopRequest = true;
+}