bool move_is_killer(Move m, const SearchStack& ss);
Depth extension(const Position& pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous);
bool ok_to_do_nullmove(const Position& pos);
- bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d);
+ bool ok_to_prune(const Position& pos, Move m, Move threat);
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount);
void update_killers(Move m, SearchStack& ss);
&& !captureOrPromotion
&& move != ttMove)
{
- // History pruning. See ok_to_prune() definition
+ // Move count based pruning
if ( moveCount >= FutilityMoveCountMargin
- && ok_to_prune(pos, move, ss[ply].threatMove, depth)
+ && ok_to_prune(pos, move, ss[ply].threatMove)
&& bestValue > value_mated_in(PLY_MAX))
continue;
&& !dangerous
&& !captureOrPromotion)
{
- // History pruning. See ok_to_prune() definition
+ // Move count based pruning
if ( moveCount >= 2 + int(sp->depth)
- && ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth)
+ && ok_to_prune(pos, move, ss[sp->ply].threatMove)
&& sp->bestValue > value_mated_in(PLY_MAX))
continue;
// non-tactical moves late in the move list close to the leaves are
// candidates for pruning.
- bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d) {
+ bool ok_to_prune(const Position& pos, Move m, Move threat) {
assert(move_is_ok(m));
assert(threat == MOVE_NONE || move_is_ok(threat));
&& pos.move_attacks_square(m, tto))
return false;
- // Case 4: Don't prune moves with good history
- if (!H.ok_to_prune(pos.piece_on(mfrom), mto, d))
- return false;
-
- // Case 5: If the moving piece in the threatened move is a slider, don't
+ // Case 4: If the moving piece in the threatened move is a slider, don't
// prune safe moves which block its ray.
if ( !PruneBlockingMoves
&& threat != MOVE_NONE
{
assert(m != movesSearched[i]);
if (!pos.move_is_capture_or_promotion(movesSearched[i]))
- H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i]));
+ H.failure(pos.piece_on(move_from(movesSearched[i])), move_to(movesSearched[i]), depth);
}
}