template <NodeType PvNode>
Depth extension(const Position& pos, Move m, bool captureOrPromotion, bool moveIsCheck, bool singleEvasion, bool mateThreat, bool* dangerous);
- void init_node(SearchStack* ss, int ply, int threadID);
void update_pv(SearchStack* ss, int ply);
void sp_update_pv(SearchStack* pss, SearchStack* ss, int ply);
bool connected_moves(const Position& pos, Move m1, Move m2);
refinedValue = bestValue = value = -VALUE_INFINITE;
oldAlpha = alpha;
- if (depth < OnePly)
- return qsearch<PvNode>(pos, ss, alpha, beta, Depth(0), threadID);
+ // Step 1. Initialize node and poll. Polling can abort search
+ TM.incrementNodeCounter(threadID);
+ ss->init(ply);
+ (ss + 2)->initKillers();
- // Step 1. Initialize node and poll
- // Polling can abort search.
- init_node(ss, ply, threadID);
+ if (threadID == 0 && ++NodesSincePoll > NodesBetweenPolls)
+ {
+ NodesSincePoll = 0;
+ poll();
+ }
// Step 2. Check for aborted search and immediate draw
if (AbortSearch || TM.thread_should_stop(threadID))
pos.do_null_move(st);
- nullValue = -search<NonPV>(pos, ss+1, -beta, -alpha, depth-R*OnePly, false, threadID);
-
+ nullValue = depth-R*OnePly < OnePly ? -qsearch<NonPV>(pos, ss+1, -beta, -alpha, Depth(0), threadID)
+ : - search<NonPV>(pos, ss+1, -beta, -alpha, depth-R*OnePly, false, threadID);
pos.undo_null_move();
if (nullValue >= beta)
// Step extra. pv search (only in PV nodes)
// The first move in list is the expected PV
if (PvNode && moveCount == 1)
- value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, threadID);
+ value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -beta, -alpha, Depth(0), threadID)
+ : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, threadID);
else
{
// Step 14. Reduced depth search
ss->reduction = reduction<PvNode>(depth, moveCount);
if (ss->reduction)
{
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, true, threadID);
+ Depth r = newDepth - ss->reduction;
+ value = r < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0), threadID)
+ : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, r, true, threadID);
+
doFullDepthSearch = (value > alpha);
}
// if the move fails high again then go with full depth search.
if (doFullDepthSearch && ss->reduction > 2 * OnePly)
{
+ assert(newDepth - OnePly >= OnePly);
+
ss->reduction = OnePly;
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, true, threadID);
doFullDepthSearch = (value > alpha);
if (doFullDepthSearch)
{
ss->reduction = Depth(0);
- value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, true, threadID);
+ value = newDepth < OnePly ? -qsearch<NonPV>(pos, ss+1, -(alpha+1), -alpha, Depth(0), threadID)
+ : - search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, true, threadID);
// Step extra. pv search (only in PV nodes)
// Search only for possible new PV nodes, if instead value >= beta then
// parent node fails low with value <= alpha and tries another move.
if (PvNode && value > alpha && value < beta)
- value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, threadID);
+ value = newDepth < OnePly ? -qsearch<PV>(pos, ss+1, -beta, -alpha, Depth(0), threadID)
+ : - search<PV>(pos, ss+1, -beta, -alpha, newDepth, false, threadID);
}
}
int ply = pos.ply();
Value oldAlpha = alpha;
- // Initialize, and make an early exit in case of an aborted search,
- // an instant draw, maximum ply reached, etc.
- init_node(ss, ply, threadID);
-
- // After init_node() that calls poll()
- if (AbortSearch || TM.thread_should_stop(threadID))
- return Value(0);
+ TM.incrementNodeCounter(threadID);
+ ss->init(ply);
+ // Check for an instant draw or maximum ply reached
if (pos.is_draw() || ply >= PLY_MAX - 1)
return VALUE_DRAW;
lock_release(&(sp->lock));
}
- // init_node() is called at the beginning of all the search functions
- // (search() qsearch(), and so on) and initializes the
- // search stack object corresponding to the current node. Once every
- // NodesBetweenPolls nodes, init_node() also calls poll(), which polls
- // for user input and checks whether it is time to stop the search.
-
- void init_node(SearchStack* ss, int ply, int threadID) {
-
- assert(ply >= 0 && ply < PLY_MAX);
- assert(threadID >= 0 && threadID < TM.active_threads());
-
- TM.incrementNodeCounter(threadID);
-
- if (threadID == 0)
- {
- NodesSincePoll++;
- if (NodesSincePoll >= NodesBetweenPolls)
- {
- poll();
- NodesSincePoll = 0;
- }
- }
- ss->init(ply);
- (ss + 2)->initKillers();
- }
-
// update_pv() is called whenever a search returns a value > alpha.
// It updates the PV in the SearchStack object corresponding to the
// current node.
// Initialize SplitPointStack locks
for (i = 0; i < MAX_THREADS; i++)
for (int j = 0; j < ACTIVE_SPLIT_POINTS_MAX; j++)
- {
- SplitPointStack[i][j].parent = NULL;
lock_init(&(SplitPointStack[i][j].lock), NULL);
- }
// Will be set just before program exits to properly end the threads
AllThreadsShouldExit = false;
// Wait for thread termination
for (int i = 1; i < MAX_THREADS; i++)
- while (threads[i].state != THREAD_TERMINATED);
+ while (threads[i].state != THREAD_TERMINATED) {}
// Now we can safely destroy the locks
for (int i = 0; i < MAX_THREADS; i++)