StateInfo st;
Move ttMove, move;
Value staticValue, bestValue, value, futilityBase, futilityValue;
- bool isCheck, enoughMaterial, moveIsCheck;
+ bool isCheck, enoughMaterial, moveIsCheck, evasionPrunable;
const TTEntry* tte = NULL;
int moveCount = 0;
bool pvNode = (beta - alpha != 1);
}
}
- // Don't search captures and checks with negative SEE values
- if ( !isCheck
+ // Detect blocking evasions that are candidate to be pruned
+ evasionPrunable = isCheck
+ && bestValue != -VALUE_INFINITE
+ && !pos.move_is_capture(move)
+ && pos.type_of_piece_on(move_from(move)) != KING
+ && !pos.can_castle(pos.side_to_move());
+
+ // Don't search moves with negative SEE values
+ if ( (!isCheck || evasionPrunable)
&& move != ttMove
&& !move_is_promotion(move)
&& pos.see_sign(move) < 0)
assert(threadID >= 0 && threadID < ActiveThreads);
assert(ActiveThreads > 1);
- Position pos = Position(sp->pos);
+ Position pos(*sp->pos);
CheckInfo ci(pos);
SearchStack* ss = sp->sstack[threadID];
Value value = -VALUE_INFINITE;
assert(threadID >= 0 && threadID < ActiveThreads);
assert(ActiveThreads > 1);
- Position pos = Position(sp->pos);
+ Position pos(*sp->pos);
CheckInfo ci(pos);
SearchStack* ss = sp->sstack[threadID];
Value value = -VALUE_INFINITE;
assert(ActiveThreads > 1);
SplitPoint* splitPoint;
- int i;
lock_grab(&MPLock);
splitPoint = SplitPointStack[master] + Threads[master].activeSplitPoints;
Threads[master].activeSplitPoints++;
- // Initialize the split point object and copy current position
+ // Initialize the split point object
splitPoint->parent = Threads[master].splitPoint;
splitPoint->finished = false;
splitPoint->ply = ply;
splitPoint->mp = mp;
splitPoint->moves = *moves;
splitPoint->cpus = 1;
- splitPoint->pos.copy(p);
+ splitPoint->pos = &p;
splitPoint->parentSstack = sstck;
- for (i = 0; i < ActiveThreads; i++)
+ for (int i = 0; i < ActiveThreads; i++)
splitPoint->slaves[i] = 0;
- // Copy the tail of current search stack to the master thread
- memcpy(splitPoint->sstack[master] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
+ Threads[master].idle = false;
+ Threads[master].stop = false;
Threads[master].splitPoint = splitPoint;
- // Make copies of the current position and search stack for each thread
- for (i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
+ // Allocate available threads setting idle flag to false
+ for (int i = 0; i < ActiveThreads && splitPoint->cpus < MaxThreadsPerSplitPoint; i++)
if (thread_is_available(i, master))
{
- memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
+ Threads[i].idle = false;
+ Threads[i].stop = false;
Threads[i].splitPoint = splitPoint;
splitPoint->slaves[i] = 1;
splitPoint->cpus++;
}
+ assert(splitPoint->cpus > 1);
+
+ // We can release the lock because master and slave threads are already booked
+ lock_release(&MPLock);
+
// Tell the threads that they have work to do. This will make them leave
- // their idle loop.
- for (i = 0; i < ActiveThreads; i++)
+ // their idle loop. But before copy search stack tail for each thread.
+ for (int i = 0; i < ActiveThreads; i++)
if (i == master || splitPoint->slaves[i])
{
- Threads[i].workIsWaiting = true;
- Threads[i].idle = false;
- Threads[i].stop = false;
+ memcpy(splitPoint->sstack[i] + ply - 1, sstck + ply - 1, 3 * sizeof(SearchStack));
+ Threads[i].workIsWaiting = true; // This makes the slave to exit from idle_loop()
}
- lock_release(&MPLock);
-
// Everything is set up. The master thread enters the idle loop, from
// which it will instantly launch a search, because its workIsWaiting
// slot is 'true'. We send the split point as a second parameter to the