void Search::init() {
- const bool PV=true;
-
for (int imp = 0; imp <= 1; ++imp)
for (int d = 1; d < 64; ++d)
for (int mc = 1; mc < 64; ++mc)
if (r < 0.80)
continue;
- Reductions[!PV][imp][d][mc] = int(std::round(r)) * ONE_PLY;
- Reductions[PV][imp][d][mc] = std::max(Reductions[!PV][imp][d][mc] - ONE_PLY, DEPTH_ZERO);
-
+ Reductions[NonPV][imp][d][mc] = int(std::round(r)) * ONE_PLY;
+ Reductions[PV][imp][d][mc] = std::max(Reductions[NonPV][imp][d][mc] - ONE_PLY, DEPTH_ZERO);
+
// Increase reduction for non-PV nodes when eval is not improving
- if (!imp && Reductions[!PV][imp][d][mc] >= 2 * ONE_PLY)
- Reductions[!PV][imp][d][mc] += ONE_PLY;
+ if (!imp && Reductions[NonPV][imp][d][mc] >= 2 * ONE_PLY)
+ Reductions[NonPV][imp][d][mc] += ONE_PLY;
}
for (int d = 0; d < 16; ++d)
}
- // update_stats() updates killers, history, countermove and countermove
- // history when a new quiet best move is found.
+ // update_stats() updates killers, history, countermove and countermove plus
+ // follow-up move history when a new quiet best move is found.
void update_stats(const Position& pos, Stack* ss, Move move,
Depth depth, Move* quiets, int quietsCnt) {