return (r + 520) / 1024 + (!i && r > 999);
}
- constexpr int futility_move_count(bool improving, int depth) {
+ constexpr int futility_move_count(bool improving, Depth depth) {
return (5 + depth * depth) * (1 + improving) / 2;
}
Move ttMove, move, excludedMove, bestMove;
Depth extension, newDepth;
Value bestValue, value, ttValue, eval, maxValue;
- bool ttHit, ttPv, inCheck, givesCheck, improving, doLMR, priorCapture;
- bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture;
+ bool ttHit, ttPv, inCheck, givesCheck, improving, didLMR, priorCapture;
+ bool captureOrPromotion, doFullDepthSearch, moveCountPruning, ttCapture, singularLMR;
Piece movedPiece;
- int moveCount, captureCount, quietCount, singularLMR;
+ int moveCount, captureCount, quietCount;
// Step 1. Initialize node
Thread* thisThread = pos.this_thread();
inCheck = pos.checkers();
priorCapture = pos.captured_piece();
Color us = pos.side_to_move();
- moveCount = captureCount = quietCount = singularLMR = ss->moveCount = 0;
+ moveCount = captureCount = quietCount = ss->moveCount = 0;
bestValue = -VALUE_INFINITE;
maxValue = VALUE_INFINITE;
&& probCutCount < 2 + 2 * cutNode)
if (move != excludedMove && pos.legal(move))
{
+ assert(pos.capture_or_promotion(move));
+ assert(depth >= 5);
+
+ captureOrPromotion = true;
probCutCount++;
ss->currentMove = move;
- ss->continuationHistory = &thisThread->continuationHistory[inCheck][priorCapture][pos.moved_piece(move)][to_sq(move)];
-
- assert(depth >= 5);
+ ss->continuationHistory = &thisThread->continuationHistory[inCheck]
+ [captureOrPromotion]
+ [pos.moved_piece(move)]
+ [to_sq(move)];
pos.do_move(move, st);
moves_loop: // When in check, search starts from here
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
- nullptr, (ss-4)->continuationHistory,
- nullptr, (ss-6)->continuationHistory };
+ nullptr , (ss-4)->continuationHistory,
+ nullptr , (ss-6)->continuationHistory };
Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
countermove,
ss->killers);
- value = bestValue; // Workaround a bogus 'uninitialized' warning under gcc
- moveCountPruning = false;
+ value = bestValue;
+ singularLMR = moveCountPruning = false;
ttCapture = ttMove && pos.capture_or_promotion(ttMove);
// Mark this node as being searched
if (value < singularBeta)
{
extension = 1;
- singularLMR++;
-
- if (value < singularBeta - std::min(4 * depth, 36))
- singularLMR++;
+ singularLMR = true;
}
// Multi-cut pruning
// Update the current move (this must be done after singular extension search)
ss->currentMove = move;
- ss->continuationHistory = &thisThread->continuationHistory[inCheck][priorCapture][movedPiece][to_sq(move)];
+ ss->continuationHistory = &thisThread->continuationHistory[inCheck]
+ [captureOrPromotion]
+ [movedPiece]
+ [to_sq(move)];
// Step 15. Make the move
pos.do_move(move, st, givesCheck);
r--;
// Decrease reduction if ttMove has been singularly extended
- r -= singularLMR;
+ if (singularLMR)
+ r -= 2;
if (!captureOrPromotion)
{
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, true);
- doFullDepthSearch = (value > alpha && d != newDepth), doLMR = true;
+ doFullDepthSearch = (value > alpha && d != newDepth), didLMR = true;
}
else
- doFullDepthSearch = !PvNode || moveCount > 1, doLMR = false;
+ doFullDepthSearch = !PvNode || moveCount > 1, didLMR = false;
// Step 17. Full depth search when LMR is skipped or fails high
if (doFullDepthSearch)
{
value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, !cutNode);
- if (doLMR && !captureOrPromotion)
+ if (didLMR && !captureOrPromotion)
{
int bonus = value > alpha ? stat_bonus(newDepth)
: -stat_bonus(newDepth);
Move ttMove, move, bestMove;
Depth ttDepth;
Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
- bool ttHit, pvHit, inCheck, givesCheck, evasionPrunable, priorCapture;
+ bool ttHit, pvHit, inCheck, givesCheck, captureOrPromotion, evasionPrunable;
int moveCount;
if (PvNode)
(ss+1)->ply = ss->ply + 1;
bestMove = MOVE_NONE;
inCheck = pos.checkers();
- priorCapture = pos.captured_piece();
moveCount = 0;
// Check for an immediate draw or maximum ply reached
}
const PieceToHistory* contHist[] = { (ss-1)->continuationHistory, (ss-2)->continuationHistory,
- nullptr, (ss-4)->continuationHistory,
- nullptr, (ss-6)->continuationHistory };
+ nullptr , (ss-4)->continuationHistory,
+ nullptr , (ss-6)->continuationHistory };
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
assert(is_ok(move));
givesCheck = pos.gives_check(move);
+ captureOrPromotion = pos.capture_or_promotion(move);
moveCount++;
// Don't search moves with negative SEE values
if ( (!inCheck || evasionPrunable)
- && (!givesCheck || !(pos.blockers_for_king(~pos.side_to_move()) & from_sq(move)))
+ && !(givesCheck && pos.is_discovery_check_on_king(~pos.side_to_move(), move))
&& !pos.see_ge(move))
continue;
}
ss->currentMove = move;
- ss->continuationHistory = &thisThread->continuationHistory[inCheck][priorCapture][pos.moved_piece(move)][to_sq(move)];
+ ss->continuationHistory = &thisThread->continuationHistory[inCheck]
+ [captureOrPromotion]
+ [pos.moved_piece(move)]
+ [to_sq(move)];
// Make and search the move
pos.do_move(move, st, givesCheck);