tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, MOVE_NONE, eval);
}
- if ((ss-1)->moveCount > 1 && is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture && depth < 7)
+ // Use static evaluation difference to improve quiet move ordering
+ if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
{
- int bonus = std::clamp(- (depth+1) * 2 * int((ss-1)->staticEval + ss->staticEval - 2 * Tempo), -1000, 1000);
+ int bonus = std::clamp(-depth * 4 * int((ss-1)->staticEval + ss->staticEval - 2 * Tempo), -1000, 1000);
thisThread->mainHistory[~us][from_to((ss-1)->currentMove)] << bonus;
}