// The latter is needed for statScore and killer initialization.
Stack stack[MAX_PLY+10], *ss = stack+7;
Move pv[MAX_PLY+1];
- Value bestValue, alpha, beta, delta;
+ Value alpha, beta, delta;
Move lastBestMove = MOVE_NONE;
Depth lastBestMoveDepth = 0;
MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
// Reset aspiration window starting size
if (rootDepth >= 4)
{
- Value prev = rootMoves[pvIdx].previousScore;
+ Value prev = rootMoves[pvIdx].averageScore;
delta = Value(17) + int(prev) * prev / 16384;
alpha = std::max(prev - delta,-VALUE_INFINITE);
beta = std::min(prev + delta, VALUE_INFINITE);
if (alpha >= beta)
return alpha;
}
+ else
+ thisThread->rootDelta = beta - alpha;
assert(0 <= ss->ply && ss->ply < MAX_PLY);
&& bestMoveCount <= 3)
r--;
+ // Increases reduction for PvNodes that have small window
+ if (PvNode && beta - alpha < thisThread->rootDelta / 4)
+ r++;
+
// Decrease reduction if position is or has been on the PV
// and node is not likely to fail low. (~3 Elo)
if ( ss->ttPv
RootMove& rm = *std::find(thisThread->rootMoves.begin(),
thisThread->rootMoves.end(), move);
+ rm.averageScore = rm.averageScore != -VALUE_INFINITE ? (2 * value + rm.averageScore) / 3 : value;
+
// PV move or new best move?
if (moveCount == 1 || value > alpha)
{
Key posKey;
Move ttMove, move, bestMove;
Depth ttDepth;
- Value bestValue, value, ttValue, futilityValue, futilityBase, oldAlpha;
+ Value bestValue, value, ttValue, futilityValue, futilityBase;
bool pvHit, givesCheck, captureOrPromotion;
int moveCount;
if (PvNode)
{
- oldAlpha = alpha; // To flag BOUND_EXACT when eval above alpha and no available moves
(ss+1)->pv = pv;
ss->pv[0] = MOVE_NONE;
}
// Save gathered info in transposition table
tte->save(posKey, value_to_tt(bestValue, ss->ply), pvHit,
- bestValue >= beta ? BOUND_LOWER :
- PvNode && bestValue > oldAlpha ? BOUND_EXACT : BOUND_UPPER,
+ bestValue >= beta ? BOUND_LOWER : BOUND_UPPER,
ttDepth, bestMove, ss->staticEval);
assert(bestValue > -VALUE_INFINITE && bestValue < VALUE_INFINITE);
thisThread->mainHistory[us][from_to(move)] << bonus;
update_continuation_histories(ss, pos.moved_piece(move), to_sq(move), bonus);
- // Penalty for reversed move in case of moved piece not being a pawn
- if (type_of(pos.moved_piece(move)) != PAWN)
- thisThread->mainHistory[us][from_to(reverse_move(move))] << -bonus;
-
// Update countermove history
if (is_ok((ss-1)->currentMove))
{