void id_loop(Position& pos);
Value value_to_tt(Value v, int ply);
Value value_from_tt(Value v, int ply);
- void update_stats(Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
+ void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt);
string uci_pv(const Position& pos, int depth, Value alpha, Value beta);
struct Skill {
// update_stats() updates killers, history, countermoves and followupmoves stats after a fail-high
// of a quiet move.
- void update_stats(Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) {
+ void update_stats(const Position& pos, Stack* ss, Move move, Depth depth, Move* quiets, int quietsCnt) {
if (ss->killers[0] != move)
{
// After releasing the lock we can't access any SplitPoint related data
// in a safe way because it could have been released under our feet by
- // the sp master. Also accessing other Thread objects is unsafe because
- // if we are exiting there is a chance that they are already freed.
+ // the sp master.
sp->mutex.unlock();
// Try to late join to another split point if none of its slaves has