int skipNullMove;
};
+namespace Search {
/// The SearchLimits struct stores information sent by GUI about available time
/// to search the current move, maximum depth/time, if we are in analysis mode
/// or if we have to ponder while is our opponent's side to move.
-struct SearchLimits {
+struct LimitsType {
bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); }
int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
};
-extern SearchLimits Limits;
-extern std::vector<Move> SearchMoves;
+struct SignalsType {
+ bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
+};
+
+extern volatile SignalsType Signals;
+extern LimitsType Limits;
+extern std::vector<Move> RootMoves;
extern Position* RootPosition;
-extern void init_search();
+extern void init();
extern int64_t perft(Position& pos, Depth depth);
extern void think();
-extern void uci_async_command(const std::string& cmd);
+
+}
+
extern void do_timer_event();
#endif // !defined(SEARCH_H_INCLUDED)