/// to search the current move, maximum depth/time, if we are in analysis mode
/// or if we have to ponder while is our opponent's side to move.
struct LimitsType {
LimitsType() { memset(this, 0, sizeof(LimitsType)); }
/// to search the current move, maximum depth/time, if we are in analysis mode
/// or if we have to ponder while is our opponent's side to move.
struct LimitsType {
LimitsType() { memset(this, 0, sizeof(LimitsType)); }