#include "depth.h"
#include "move.h"
+#include "value.h"
////
Move threatMove;
Move killers[KILLER_MAX];
Depth reduction;
+ Value eval;
void init(int ply);
void initKillers();
extern bool think(const Position &pos, bool infinite, bool ponder, int side_to_move,
int time[], int increment[], int movesToGo, int maxDepth,
int maxNodes, int maxTime, Move searchMoves[]);
+extern int perft(Position &pos, Depth depth);
extern int64_t nodes_searched();