-// ThreadsManager::set_timer() is used to set the timer to trigger after msec
-// milliseconds. If msec is 0 then timer is stopped.
-
-void ThreadsManager::set_timer(int msec) {
-
- Thread& timer = threads[MAX_THREADS];
-
- lock_grab(&timer.sleepLock);
- timer.maxPly = msec;
- cond_signal(&timer.sleepCond); // Wake up and restart the timer
- lock_release(&timer.sleepLock);
-}
-
-
-// Thread::main_loop() is where the main thread is parked waiting to be started
-// when there is a new search. Main thread will launch all the slave threads.
-
-void Thread::main_loop() {
-
- while (true)
- {
- lock_grab(&sleepLock);
-
- do_sleep = true; // Always return to sleep after a search
-
- is_searching = false;
-
- while (do_sleep && !do_terminate)
- {
- cond_signal(&Threads.sleepCond); // Wake up UI thread if needed
- cond_wait(&sleepCond, &sleepLock);
- }
-
- is_searching = true;
-
- lock_release(&sleepLock);
-
- if (do_terminate)
- return;
-
- think(); // Search entry point
- }
-}
-
-
-// ThreadsManager::start_thinking() is used by UI thread to wake up the main
-// thread parked in main_loop() and starting a new search. If asyncMode is true
-// then function returns immediately, otherwise caller is blocked waiting for
-// the search to finish.
-
-void ThreadsManager::start_thinking(bool asyncMode) {