- sp.slavesMask |= 1ULL << Threads[i].idx;
- Threads[i].activeSplitPoint = &sp;
- Threads[i].searching = true; // Slave leaves idle_loop()
- Threads[i].notify_one(); // Could be sleeping
+ sp.slavesMask |= 1ULL << slave->idx;
+ slave->activeSplitPoint = &sp;
+ slave->searching = true; // Slave leaves idle_loop()
+ slave->notify_one(); // Could be sleeping