Thread& masterThread = *threads[master];
if (masterThread.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
Thread& masterThread = *threads[master];
if (masterThread.splitPointsCnt >= MAX_SPLITPOINTS_PER_THREAD)
// main_loop() so to start a new search, then returns immediately.
void ThreadsManager::start_searching(const Position& pos, const LimitsType& limits,
// main_loop() so to start a new search, then returns immediately.
void ThreadsManager::start_searching(const Position& pos, const LimitsType& limits,