// TimerThread::idle_loop() is where the timer thread waits msec milliseconds
-// and then calls check_time(). If msec is 0 thread sleeps until is woken up.
+// and then calls check_time(). If msec is 0 thread sleeps until it's woken up.
extern void check_time();
void TimerThread::idle_loop() {
if (searching)
return false;
- // Make a local copy to be sure doesn't become zero under our feet while
+ // Make a local copy to be sure it doesn't become zero under our feet while
// testing next condition and so leading to an out of bounds access.
int size = splitPointsSize;