return bestValue;
// Pick the next available split point from the split point stack
- SplitPoint* sp = &master->splitPoints[master->splitPointsCnt++];
+ SplitPoint* sp = &master->splitPoints[master->splitPointsCnt];
sp->parent = master->curSplitPoint;
sp->master = master;
sp->cutoff = false;
sp->slavesMask = 1ULL << master->idx;
+ sp->allSlavesMask = 1ULL << master->idx;
sp->depth = depth;
sp->bestMove = *bestMove;
sp->threatMove = threatMove;
if (threads[i]->is_available_to(master))
{
sp->slavesMask |= 1ULL << i;
+ sp->allSlavesMask |= 1ULL << i;
threads[i]->curSplitPoint = sp;
threads[i]->is_searching = true; // Slave leaves idle_loop()
threads[i]->wake_up();
if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included
+ {
+ sp->allSlavesMask = 0; // Disable reparenting to this split point
break;
+ }
}
+ master->splitPointsCnt++;
+
lock_release(splitLock);
lock_release(sp->lock);
Signals.stopOnPonderhit = Signals.firstRootMove = false;
Signals.stop = Signals.failedLowAtRoot = false;
- RootPosition.copy(pos, main_thread());
+ RootPosition = pos;
Limits = limits;
RootMoves.clear();