void ThreadsManager::init() {
- // Threads will sent to sleep as soon as created, only main thread is kept alive
+ // Threads will go to sleep as soon as created, only main thread is kept alive
set_size(1);
threads[0].state = Thread::SEARCHING;
threads[0].threadID = 0;
// Create and startup all the threads but the main that is already running
for (int i = 1; i < MAX_THREADS; i++)
{
- threads[i].state = Thread::INITIALIZING;
+ threads[i].state = Thread::AVAILABLE;
threads[i].threadID = i;
#if defined(_MSC_VER)
- bool ok = (CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i].threadID , 0, NULL) != NULL);
+ threads[i].handle = CreateThread(NULL, 0, start_routine, (LPVOID)&threads[i].threadID, 0, NULL);
+ bool ok = (threads[i].handle != NULL);
#else
- pthread_t pthreadID;
- bool ok = (pthread_create(&pthreadID, NULL, start_routine, (void*)&threads[i].threadID) == 0);
- pthread_detach(pthreadID);
+ bool ok = (pthread_create(&threads[i].handle, NULL, start_routine, (void*)&threads[i].threadID) == 0);
#endif
+
if (!ok)
{
std::cout << "Failed to create thread number " << i << std::endl;
::exit(EXIT_FAILURE);
}
-
- // Wait until the thread has finished launching and is gone to sleep
- while (threads[i].state == Thread::INITIALIZING) {}
}
}
{
threads[i].do_terminate = true;
threads[i].wake_up();
- while (threads[i].state != Thread::TERMINATED) {}
+
+#if defined(_MSC_VER)
+ WaitForSingleObject(threads[i].handle, 0);
+ CloseHandle(threads[i].handle);
+#else
+ pthread_join(threads[i].handle, NULL);
+ pthread_detach(threads[i].handle);
+#endif
}
// Now we can safely destroy locks and wait conditions