Thread::Thread() {
- resetCalls = exit = false;
- maxPly = callsCnt = 0;
- tbHits = 0;
+ exit = false;
+ maxPly = 0;
+ nodes = tbHits = 0;
idx = Threads.size(); // Start from 0
std::unique_lock<Mutex> lk(mutex);
uint64_t nodes = 0;
for (Thread* th : *this)
- nodes += th->nodes;
+ nodes += th->nodes.load(std::memory_order_relaxed);
return nodes;
}
uint64_t hits = 0;
for (Thread* th : *this)
- hits += th->tbHits;
+ hits += th->tbHits.load(std::memory_order_relaxed);
return hits;
}
for (Thread* th : Threads)
{
th->maxPly = 0;
- th->tbHits = 0;
th->nodes = 0;
+ th->tbHits = 0;
th->rootDepth = DEPTH_ZERO;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);