void idle_loop();
void start_searching(bool resume = false);
void wait_for_search_finished();
- void wait(std::atomic_bool& b);
+ void wait(std::atomic_bool& condition);
Pawns::Table pawnsTable;
Material::Table materialTable;
Depth rootDepth;
Depth completedDepth;
std::atomic_bool resetCalls;
- HistoryStats history;
MoveStats counterMoves;
- FromToStats fromTo;
+ HistoryStats history;
CounterMoveHistoryStats counterMoveHistory;
};