]> git.sesse.net Git - stockfish/blobdiff - src/thread.h
Improve multiPV mode
[stockfish] / src / thread.h
index 686441cb52c2c1e506b57043e947ec4052c68e8e..46ddb49529357f4cbefffa61ff1ecdc2b83bbdb9 100644 (file)
@@ -32,7 +32,7 @@
 #include "pawns.h"
 #include "position.h"
 #include "search.h"
-#include "thread_win32.h"
+#include "thread_win32_osx.h"
 
 
 /// Thread class keeps together all the thread-related stuff. We use
@@ -46,7 +46,7 @@ class Thread {
   ConditionVariable cv;
   size_t idx;
   bool exit = false, searching = true; // Set before starting std::thread
-  std::thread stdThread;
+  NativeThread stdThread;
 
 public:
   explicit Thread(size_t);
@@ -59,11 +59,10 @@ public:
 
   Pawns::Table pawnsTable;
   Material::Table materialTable;
-  Endgames endgames;
-  size_t pvIdx, pvLast;
+  size_t pvIdx, multiPV, pvLast, shuffleExts;
   int selDepth, nmpMinPly;
   Color nmpColor;
-  std::atomic<uint64_t> nodes, tbHits;
+  std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
 
   Position rootPos;
   Search::RootMoves rootMoves;
@@ -85,7 +84,7 @@ struct MainThread : public Thread {
   void search() override;
   void check_time();
 
-  double bestMoveChanges, previousTimeReduction;
+  double previousTimeReduction;
   Value previousScore;
   int callsCnt;
   bool stopOnPonderhit;