double bestMoveChanges, previousTimeReduction;
Value previousScore;
int callsCnt;
+ bool stopOnPonderhit;
+ std::atomic_bool ponder;
};
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
- std::atomic_bool stop, ponder, stopOnPonderhit;
+ std::atomic_bool stop;
private:
StateListPtr setupStates;