void idle_loop(int threadID, SplitPoint* sp);
template <bool Fake>
- void split(Position& pos, SearchStack* ss, Value* alpha, const Value beta, Value* bestValue,
- Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
+ Value split(Position& pos, SearchStack* ss, Value alpha, Value beta, Value bestValue,
+ Depth depth, Move threatMove, int moveCount, MovePicker* mp, int nodeType);
private:
Thread threads[MAX_THREADS];
Lock threadsLock;