#include <set>
-#include "lock.h"
#include "material.h"
#include "movepick.h"
#include "pawns.h"
int min_split_depth() const { return minimumSplitDepth; }
int size() const { return activeThreads; }
- void set_size(int cnt);
+ void wake_up();
+ void sleep();
void read_uci_options();
bool available_slave_exists(int master) const;
void set_timer(int msec);