Depth depth;
Value beta;
int nodeType;
- Move threatMove;
bool cutNode;
// Const pointers to shared data
template <bool Fake>
void split(Position& pos, const Search::Stack* ss, Value alpha, Value beta, Value* bestValue, Move* bestMove,
- Depth depth, Move threatMove, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
+ Depth depth, int moveCount, MovePicker* movePicker, int nodeType, bool cutNode);
SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
Material::Table materialTable;