increment > 0 && movesToGo == 0 means: x basetime + z increment
increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
- Time management is adjusted by following UCI parameters:
+ Time management is adjusted by following parameters:
emergencyMoveHorizon: Be prepared to always play at least this many moves
emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
int hypMTG, hypMyTime, t1, t2;
// Read uci parameters
- int emergencyMoveHorizon = Options["Emergency Move Horizon"];
- int emergencyBaseTime = Options["Emergency Base Time"];
- int emergencyMoveTime = Options["Emergency Move Time"];
+ int emergencyMoveHorizon = 40;
+ int emergencyBaseTime = Options["Move Overhead"] * 2;
+ int emergencyMoveTime = Options["Move Overhead"];
int minThinkingTime = Options["Minimum Thinking Time"];
int slowMover = Options["Slow Mover"];