+#include "misc.h"
+
+/// The TimeManager class computes the optimal time to think depending on the
+/// maximum available time, the game move number and other parameters.
+
+class TimeManager {
+public:
+ void init(const Search::LimitsType& limits, Color us, int ply, TimePoint now);
+ void pv_instability(double bestMoveChanges) { unstablePvFactor = 1 + bestMoveChanges; }
+ int available_time() const { return int(optimumTime * unstablePvFactor * 0.76); }
+ int maximum_time() const { return maximumTime; }
+ int elapsed_time() const { return now() - start; }