- void save(uint32_t k, Value v, ValueType t, Depth d, Move m, int g, Value statV, Value kd) {
-
- key32 = k;
- data = (m & 0x1FFFF) | (t << 20) | (g << 23);
- value16 = int16_t(v);
- depth16 = int16_t(d);
- staticValue = int16_t(statV);
- kingDanger = int16_t(kd);
+ void save(uint32_t k, Value v, Bound b, Depth d, Move m, int g) {
+
+ key32 = (uint32_t)k;
+ move16 = (uint16_t)m;
+ bound = (uint8_t)b;
+ generation8 = (uint8_t)g;
+ valueUpper = (int16_t)(b & BOUND_UPPER ? v : VALUE_NONE);
+ depthUpper = (int16_t)(b & BOUND_UPPER ? d : DEPTH_NONE);
+ valueLower = (int16_t)(b & BOUND_LOWER ? v : VALUE_NONE);
+ depthLower = (int16_t)(b & BOUND_LOWER ? d : DEPTH_NONE);
+ }
+
+ void update(Value v, Bound b, Depth d, Move m, int g) {
+
+ move16 = (uint16_t)m;
+ bound |= (uint8_t)b;
+ generation8 = (uint8_t)g;
+
+ if (b & BOUND_UPPER)
+ {
+ valueUpper = (int16_t)v;
+ depthUpper = (int16_t)d;
+ }
+
+ if (b & BOUND_LOWER)
+ {
+ valueLower = (int16_t)v;
+ depthLower = (int16_t)d;
+ }