- void update(Value v, Bound b, Depth d, Move m, int g) {
-
- move16 = (uint16_t)m;
- generation8 = (uint8_t)g;
-
- if (bound == BOUND_EXACT)
- bound = BOUND_UPPER | BOUND_LOWER; // Drop 'EXACT' flag
-
- if (b & BOUND_UPPER)
- {
- valueUpper = (int16_t)v;
- depthUpper = (int16_t)d;
-
- if ((bound & BOUND_LOWER) && v < valueLower)
- {
- bound ^= BOUND_LOWER;
- valueLower = VALUE_NONE;
- depthLower = DEPTH_NONE;
- }
- }
-
- if (b & BOUND_LOWER)
- {
- valueLower = (int16_t)v;
- depthLower = (int16_t)d;
-
- if ((bound & BOUND_UPPER) && v > valueUpper)
- {
- bound ^= BOUND_UPPER;
- valueUpper = VALUE_NONE;
- depthUpper = DEPTH_NONE;
- }
- }
-
- bound |= (uint8_t)b;
- }
-
- void set_generation(int g) { generation8 = (uint8_t)g; }
-
- uint32_t key() const { return key32; }
- Depth depth() const { return (Depth)depthLower; }
- Depth depth_upper() const { return (Depth)depthUpper; }
- Move move() const { return (Move)move16; }
- Value value() const { return (Value)valueLower; }
- Value value_upper() const { return (Value)valueUpper; }
- Bound type() const { return (Bound)bound; }
- int generation() const { return (int)generation8; }
-