- uint32_t key() const { return key32; }
- Depth depth() const { return (Depth)depth16; }
- Move move() const { return (Move)move16; }
- Value value() const { return (Value)value16; }
- Bound bound() const { return (Bound)bound8; }
- int generation() const { return (int)generation8; }
- Value eval_value() const { return (Value)evalValue; }
+ key16 = (uint16_t)(k >> 48);
+ value16 = (int16_t)v;
+ evalValue = (int16_t)ev;
+ genBound8 = (uint8_t)(g | b);
+ depth8 = (int8_t)d;
+ }