DEPTH_QS_NO_CHECKS = -1,
DEPTH_QS_RECAPTURES = -5,
- DEPTH_NONE = -6
+ DEPTH_NONE = -6,
+ DEPTH_MAX = MAX_PLY
};
enum Square {
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
};
-template <typename T> inline T dist(T x, T y) { return x < y ? y - x : x - y; }
/// The Score enum stores a middlegame and an endgame value in a single integer
/// (enum). The least significant 16 bits are used to store the endgame value
}
inline bool is_ok(Move m) {
- return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE
+ return from_sq(m) != to_sq(m); // Catch also MOVE_NULL and MOVE_NONE
}
#endif // #ifndef TYPES_H_INCLUDED