extern const Value PieceValueEndgame[17];
extern int SquareDistance[64][64];
-inline Value value_mate_in(int ply) {
+inline Value mate_in(int ply) {
return VALUE_MATE - ply;
}
-inline Value value_mated_in(int ply) {
+inline Value mated_in(int ply) {
return -VALUE_MATE + ply;
}