is >> skipws >> token;
- if (token == "quit" || token == "stop")
+ if (token == "quit" || token == "stop" || token == "ponderhit")
{
- Search::Signals.stop = true;
- Threads.main_thread()->wake_up(); // Could be sleeping
- }
- else if (token == "ponderhit")
- {
- // GUI sends "ponderhit" if we were told to ponder on the same move the
+ // GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
- // waiting for "ponderhit" to stop the search (for instance because we
+ // waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
// switching from pondering to normal search.
- if (Search::Signals.stopOnPonderhit)
+ if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
- Threads.main_thread()->wake_up(); // Could be sleeping
+ Threads.main_thread()->notify_one(); // Could be sleeping
}
else
Search::Limits.ponder = false;
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
- Threads.wait_for_search_finished(); // Cannot quit while search is running
+ Threads.wait_for_think_finished(); // Cannot quit while search is running
}
else if (token == "ponder") limits.ponder = true;
}
- Threads.start_searching(pos, limits, searchMoves, SetupStates);
+ Threads.start_thinking(pos, limits, searchMoves, SetupStates);
}
}