////
#include <cassert>
+#include <cctype>
#include <iostream>
#include <sstream>
#include <string>
#include "move.h"
#include "movegen.h"
#include "position.h"
-#include "san.h"
#include "search.h"
#include "ucioption.h"
void set_position(Position& pos, UCIParser& up) {
- string token;
+ string fen, token;
if (!(up >> token) || (token != "startpos" && token != "fen"))
return;
if (token == "startpos")
{
pos.from_fen(StartPositionFEN, false);
- if (!(up >> token))
- return;
+ up >> token; // Consume "moves" token
}
else // fen
{
- string fen;
while (up >> token && token != "moves")
- {
- fen += token;
- fen += ' ';
- }
+ fen += token + string(" ");
+
pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
}
- if (token != "moves")
- return;
-
- // Parse optional move list
- Move move;
- StateInfo st;
+ // Parse move list (if any)
while (up >> token)
- {
- move = move_from_uci(pos, token);
- pos.do_move(move, st);
- if (pos.rule_50_counter() == 0)
- pos.reset_game_ply();
-
- pos.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
- }
- // Our StateInfo st is about going out of scope so copy
- // its content inside pos before it disappears.
- pos.detach();
+ pos.do_setup_move(move_from_uci(pos, token));
}