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2c7ab48)
{
ss->reduction = reduction<PvNode>(depth, moveCount);
{
ss->reduction = reduction<PvNode>(depth, moveCount);
- if (!PvNode && cutNode && (ss-1)->reduction)
+ if (!PvNode && cutNode)
ss->reduction += ONE_PLY;
if (move == countermoves[0] || move == countermoves[1])
ss->reduction += ONE_PLY;
if (move == countermoves[0] || move == countermoves[1])